Stellaris

Stellaris

Leader Traits: All Eligible Species Traits
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Uppdatering: 12 maj, 2022 @ 12:03

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

Uppdatering: 9 mar, 2022 @ 19:26

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

Uppdatering: 24 feb, 2022 @ 17:57

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

Uppdatering: 19 dec, 2021 @ 17:18

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

Uppdatering: 22 nov, 2021 @ 22:50

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

Uppdatering: 31 okt, 2021 @ 20:59

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

Uppdatering: 26 sep, 2021 @ 16:55

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

Uppdatering: 15 sep, 2021 @ 23:13

2.0.0 Add handling for Clone Army admiral traits

Uppdatering: 15 sep, 2021 @ 13:12

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

Uppdatering: 13 sep, 2021 @ 11:15

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified