Stellaris

Stellaris

Leader Traits: All Eligible Species Traits
Näytetään 11–20 / 28
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Päivitys: 12.5.2022 klo 12.03

3.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects

Päivitys: 9.3.2022 klo 19.26

2.4.0 Leaders from species with the "Numistic Administration" trait gain the "Merchant of Numa" leader trait

Päivitys: 24.2.2022 klo 17.57

2.3.0 Mark as compatible for Stellaris 3.3 "Libra" - no script changes

Päivitys: 19.12.2021 klo 17.18

2.2.1 Fix Clone Soldier bug that didn't take into account leader class

Päivitys: 22.11.2021 klo 22.50

2.2.0 Mark as compatible for Stellaris 3.2 "Herbert" - no script changes

Päivitys: 31.10.2021 klo 20.59

2.1.0 Be more automagical

  • Add events to adjust leader species-based traits when the game starts and also if the mod is added during gameplay
  • Allow Machine Units to keep Synthetic leader traits if Leader Traits: Synthetic Leader Traits for Machine Units is also installed

Päivitys: 26.9.2021 klo 16.55

2.0.1 Fix issue where the Erudite leader trait was deleted from species that had a combo of Erudite plus one or more of Latent Psionic, Psionic, or Cybernetic when other species were modified

Päivitys: 15.9.2021 klo 23.13

2.0.0 Add handling for Clone Army admiral traits

Päivitys: 15.9.2021 klo 13.12

1.5.0 Mark as compatible for Stellaris 3.1.* "Lem" - no script changes

Päivitys: 13.9.2021 klo 11.15

1.4.1 Minor bugfixes

  • Existing leaders now get a once-per-trait, independent chance for gaining (latent) Psionic or Brainslugged (rather than excluding these traits)
  • Properly restrict trait changes to the exact species that was modified