Black Mesa

Black Mesa

Chapter Overhaul: Residue Processing and Questionable Ethics
Showing 1-10 of 10 entries
Update: 26 Jun, 2022 @ 11:39am

-Moved soundscripts to _level_sounds files

Update: 25 Jun, 2022 @ 8:12pm

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Update: 13 Jun, 2022 @ 5:32pm

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Update: 21 Aug, 2021 @ 9:43am

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Update: 15 Jul, 2021 @ 9:46am

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Update: 29 Mar, 2021 @ 2:30pm

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Update: 8 Feb, 2021 @ 11:06am

-Fixed Node Graph Out Of Date errors in QE maps F and G

Update: 29 Nov, 2020 @ 10:37pm

-Updated for 1.5 Definitive Edition

Update: 2 May, 2020 @ 8:34am

Update: 20 Apr, 2020 @ 11:57pm