Black Mesa
Chapter Overhaul: Residue Processing and Questionable Ethics
Mostrando 1-10 de 10 aportaciones
Actualización: 26 JUN 2022 a las 11:39 a. m.

-Moved soundscripts to _level_sounds files

Actualización: 25 JUN 2022 a las 8:12 p. m.

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Actualización: 13 JUN 2022 a las 5:32 p. m.

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Actualización: 21 AGO 2021 a las 9:43 a. m.

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Actualización: 15 JUL 2021 a las 9:46 a. m.

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Actualización: 29 MAR 2021 a las 2:30 p. m.

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Actualización: 8 FEB 2021 a las 11:06 a. m.

-Fixed Node Graph Out Of Date errors in QE maps F and G

Actualización: 29 NOV 2020 a las 10:37 p. m.

-Updated for 1.5 Definitive Edition

Actualización: 2 MAY 2020 a las 8:34 a. m.

Actualización: 20 ABR 2020 a las 11:57 p. m.