Black Mesa
Chapter Overhaul: Residue Processing and Questionable Ethics
Показване на 1 — 10 от 10 постъпления
Обновление: 26 юни 2022 в 11:39

-Moved soundscripts to _level_sounds files

Обновление: 25 юни 2022 в 20:12

-Fixed soldier stealth detection triggers in map F not being properly enabled/disabled

Обновление: 13 юни 2022 в 17:32

-Updated for Black Mesa Character Expansion 2022
-Security guard at the beginning of RP is now female
-Security guard in QE can now be used to open a certain door
-Changed QE lobby intro so that the two grunts enter the elevator on the side instead, and it's possible to avoid confrontation with them
-Overhauled cryo area with the AGrunts
-Added extra soldiers to the ambush fight
-Fixed ragdoll magnets in ambush fight - soldiers at the skylight should fall down when killed now

Обновление: 21 авг. 2021 в 9:43

Map E
-Fixed Houndeye that was stuck on a kennel
-Added Snark pickup in the Snark launching room
-Fixed vibrating cleansuit corpses

Обновление: 15 юли 2021 в 9:46

Map G
-Changed Bullsquid behavior so that they all charge towards the soldiers at the same time
-Edited Tau Overcharge scene dialogue to be more like the classic version

Обновление: 29 март 2021 в 14:30

-Changed Questionable Ethics 1 to be dynamic (thanks to Brian for contributing necessary soundscripts)

Обновление: 8 февр. 2021 в 11:06

-Fixed Node Graph Out Of Date errors in QE maps F and G

Обновление: 29 ноем. 2020 в 22:37

-Updated for 1.5 Definitive Edition

Обновление: 2 май 2020 в 8:34

Обновление: 20 апр. 2020 в 23:57