XCOM 2
[WOTC] Iridar's Scatter Mod
Showing 1-10 of 10 entries
Update: 10 Aug, 2021 @ 6:20am

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Update: 10 Aug, 2021 @ 5:19am

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Update: 8 Jul, 2020 @ 6:39am

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Update: 24 Mar, 2020 @ 3:27pm

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Update: 20 Mar, 2020 @ 1:09pm

Got rid of the tile snapping in the scatter logic.

Update: 18 Mar, 2020 @ 12:47pm

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Update: 18 Mar, 2020 @ 10:17am

Excluding weapons will now work on launched grenades.

Update: 17 Mar, 2020 @ 7:49pm

Added 1 tile breakpoints for scatter display.

Update: 17 Mar, 2020 @ 3:51pm

Initial release.

Update: 17 Mar, 2020 @ 3:48pm