XCOM 2
[WOTC] Iridar's Scatter Mod
Wyświetlanie 1-10 z 10 pozycji
Aktualizacja: 10 sierpnia 2021 o godz. 6:20

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Aktualizacja: 10 sierpnia 2021 o godz. 5:19

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Aktualizacja: 8 lipca 2020 o godz. 6:39

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Aktualizacja: 24 marca 2020 o godz. 15:27

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Aktualizacja: 20 marca 2020 o godz. 13:09

Got rid of the tile snapping in the scatter logic.

Aktualizacja: 18 marca 2020 o godz. 12:47

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Aktualizacja: 18 marca 2020 o godz. 10:17

Excluding weapons will now work on launched grenades.

Aktualizacja: 17 marca 2020 o godz. 19:49

Added 1 tile breakpoints for scatter display.

Aktualizacja: 17 marca 2020 o godz. 15:51

Initial release.

Aktualizacja: 17 marca 2020 o godz. 15:48