XCOM 2
[WOTC] Iridar's Scatter Mod
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更新: 2021年8月10日 @ 6時20分

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

更新: 2021年8月10日 @ 5時19分

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

更新: 2020年7月8日 @ 6時39分

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

更新: 2020年3月24日 @ 15時27分

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

更新: 2020年3月20日 @ 13時09分

Got rid of the tile snapping in the scatter logic.

更新: 2020年3月18日 @ 12時47分

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

更新: 2020年3月18日 @ 10時17分

Excluding weapons will now work on launched grenades.

更新: 2020年3月17日 @ 19時49分

Added 1 tile breakpoints for scatter display.

更新: 2020年3月17日 @ 15時51分

Initial release.

更新: 2020年3月17日 @ 15時48分