XCOM 2
[WOTC] Iridar's Scatter Mod
Mostrando 1-10 de 10 aportaciones
Actualización: 10 AGO 2021 a las 6:20 a. m.

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Actualización: 10 AGO 2021 a las 5:19 a. m.

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Actualización: 8 JUL 2020 a las 6:39 a. m.

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Actualización: 24 MAR 2020 a las 3:27 p. m.

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Actualización: 20 MAR 2020 a las 1:09 p. m.

Got rid of the tile snapping in the scatter logic.

Actualización: 18 MAR 2020 a las 12:47 p. m.

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Actualización: 18 MAR 2020 a las 10:17 a. m.

Excluding weapons will now work on launched grenades.

Actualización: 17 MAR 2020 a las 7:49 p. m.

Added 1 tile breakpoints for scatter display.

Actualización: 17 MAR 2020 a las 3:51 p. m.

Initial release.

Actualización: 17 MAR 2020 a las 3:48 p. m.