XCOM 2
[WOTC] Iridar's Scatter Mod
Exibindo entradas 1–10 de 10
Atualização: 10/ago./2021 às 6:20

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Atualização: 10/ago./2021 às 5:19

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Atualização: 8/jul./2020 às 6:39

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Atualização: 24/mar./2020 às 15:27

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Atualização: 20/mar./2020 às 13:09

Got rid of the tile snapping in the scatter logic.

Atualização: 18/mar./2020 às 12:47

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Atualização: 18/mar./2020 às 10:17

Excluding weapons will now work on launched grenades.

Atualização: 17/mar./2020 às 19:49

Added 1 tile breakpoints for scatter display.

Atualização: 17/mar./2020 às 15:51

Initial release.

Atualização: 17/mar./2020 às 15:48