XCOM 2
[WOTC] Iridar's Scatter Mod
Affichage des entrées 1-10 sur 10
Mis à jour le : 10 aout 2021 à 6h20

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Mis à jour le : 10 aout 2021 à 5h19

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Mis à jour le : 8 juil. 2020 à 6h39

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Mis à jour le : 24 mars 2020 à 15h27

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Mis à jour le : 20 mars 2020 à 13h09

Got rid of the tile snapping in the scatter logic.

Mis à jour le : 18 mars 2020 à 12h47

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Mis à jour le : 18 mars 2020 à 10h17

Excluding weapons will now work on launched grenades.

Mis à jour le : 17 mars 2020 à 19h49

Added 1 tile breakpoints for scatter display.

Mis à jour le : 17 mars 2020 à 15h51

Initial release.

Mis à jour le : 17 mars 2020 à 15h48