Stellaris
Planetary Diversity - Exotic Worlds
Visualizzazione di 51-60 elementi su 96
< 1 ... 4  5  6  7  8 ... 10 >
Aggiornamento: 6 ott 2021, 21:24

- All Exotics now gain half Gaia world bonuses but are no longer eligible for the Engineered Enviromenment decision
- Fixed issues with the Acid World Growth Bonuses

Aggiornamento: 14 set 2021, 16:38

- hot fix, see main mod for info

Aggiornamento: 14 set 2021, 9:10

- Updated to 3.1.+

Aggiornamento: 4 set 2021, 1:12

- Updated UI with Fog World

Aggiornamento: 30 lug 2021, 19:43

- Exotic Races can now build habitats on Unique Worlds
- Added in terraforming Links for Exotic Worlds Habs to Exotic Worlds
- Removed the Robot requirement for the remove Acid Rain Tech
- All add atmosphere decisions are now tied to owning any pop, not your main race being that atmosphere type
- Turned down Exotic Terraforming Candidates

Aggiornamento: 30 giu 2021, 21:38

- Redid the Radiotrophic Terraforming Mechanic
- Added a Tech to unlock Acid Building
- Added Global Flag
- Fixed an issue with Hothouse to sulfur/ammonia terraforming

Aggiornamento: 20 mag 2021, 8:30

- All Exotic Arcs now have their own style/skin

Aggiornamento: 15 apr 2021, 18:27

- Updated to 3.0+
- Fixed issues with special Terraforming Techs

Aggiornamento: 2 mar 2021, 19:08

Updated with new planets.

Aggiornamento: 3 gen 2021, 20:26

- Added Special Terradorming Links for Exotics Worlds
- Frozen > Methane, Toxic > Ammonia / Sulfur, Molten > Ash
- Fixed an issue with Relic Worlds Exotics not getting the atmosphere modifier.
- Fixed some terraforming links for ammonia, acid and sulfur