Stellaris
Planetary Diversity - Exotic Worlds
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Aggiornamento: 1 set 2022, 14:16

- Fixed an issue with Barren to Radiotrophic Terraforming
- Tweaked how Rogue worlds spawn, and Origin starting system
- Fixed an issues with Radiotrophic Mutants not getting their upkeep correctly
- Redid Rogue World Origin a bit, you can now create black holes and more Rogue Worlds
- Update Rogue World Buildings, added third

Aggiornamento: 28 lug 2022, 8:12

- fixed a missing negative in the exotic world modifier

Aggiornamento: 27 lug 2022, 23:48

- Rogue World moved to this sub mod and given a face lift, an Origin and new buildings.
- Fixed an issue with Gaia to Sulfur World terraforming links showing up
- Fixed an issue with Planet Cracker Times

Aggiornamento: 11 lug 2022, 22:50

- Fixed issue with Methane cracker speed

Aggiornamento: 5 lug 2022, 22:17

- Ash Origin now has a custom tech that is expensive but always available
- Fixed planet class overwrite with newest updates
- Fixed issue with nuked trait getting radiotrophic habitability
- Lowered capital requirements for Acid and Ash buildings
- Fixed an issue where Radblooms deposits still worked on city worlds
- Small tweaks to Ash Deposits

Aggiornamento: 26 mag 2022, 21:04

- Fixed issue with Radiotrophic habitability is several places
- Fixed up inconsistently with Terraforming to and from Exotic Worlds
- Ash Tectonic Decision now appears even if you don't have the tech so you know what you need to get it
- Fixed issues with secondary species on Exotic Worlds
- Sulfur Worlds now have 1 energy and 1 hot-spring job per energy district, allowing them to use all energy planet designations/building etc.

Aggiornamento: 12 mag 2022, 10:13

- Updated to 3.4

Aggiornamento: 7 mag 2022, 23:15

- fixed issue with Acid Trait missing pop growth bonus
- fixed issue with districts not showing up in expansion planner

Aggiornamento: 7 mag 2022, 9:29

- minor issues

Aggiornamento: 6 mag 2022, 19:42

- Fixed Radiotrophic races getting negatives on Habitats and Arcologies