Garry's Mod
VRMod - Experimental Virtual Reality
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Actualización: 28 MAR 2020 a las 3:50 a. m.

Version 86:
-the player head is now hidden in first person to avoid visibility problems

Actualización: 26 MAR 2020 a las 10:05 a. m.

Version 85:
-fixed entities disappearing when sticking weapon muzzle through a wall
-fixed a bug in prop pickup permission check

Actualización: 25 MAR 2020 a las 5:20 a. m.

Version 84:
-added smooth turning option

Actualización: 25 MAR 2020 a las 3:33 a. m.

Version 83:
-a new module version is available which should fix some visual glitches such as flickering when using high amounts of supersampling in SteamVR settings.

Actualización: 17 MAR 2020 a las 11:39 a. m.

Version 82:
-rendering using the VR resolution is now always enabled thanks to the gmod march 2020 update

Actualización: 16 MAR 2020 a las 1:24 p. m.

Version 81:
-fixed some vr projection issues caused by display asymmetries in some vr headsets
-added installed/latest module version display to utility menu

this update requires a module update

Actualización: 11 MAR 2020 a las 7:16 p. m.

Version 80.2:
-"Render using VR target resolution" option now works on all beta branches

Actualización: 9 MAR 2020 a las 1:49 a. m.

Version 80.1:
-added hook VRUtilEventPreRenderRight

Actualización: 1 MAR 2020 a las 4:48 a. m.

Version 80:
-added "Restart VR" button to the VRMod Utility menu which appears when in VR
-"Render using VR target resolution" option can no longer be selected when using an unsupported branch of GMod

For developers:
-added hook VRUtilEventPostRender
-vr rendertarget is now globally accessible using g_VR.rt

Actualización: 27 FEB 2020 a las 12:48 p. m.

Version 79:
-skybox is no longer blacked out when the "Render using VR target resolution" option is checked as related issues should now be fixed on GMod's dev, chromium, and x86-64 branches.