Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
Viser 71–80 av 177 bidrag
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Oppdatering: 28. mars 2020 @ 3.50

Version 86:
-the player head is now hidden in first person to avoid visibility problems

Oppdatering: 26. mars 2020 @ 10.05

Version 85:
-fixed entities disappearing when sticking weapon muzzle through a wall
-fixed a bug in prop pickup permission check

Oppdatering: 25. mars 2020 @ 5.20

Version 84:
-added smooth turning option

Oppdatering: 25. mars 2020 @ 3.33

Version 83:
-a new module version is available which should fix some visual glitches such as flickering when using high amounts of supersampling in SteamVR settings.

Oppdatering: 17. mars 2020 @ 11.39

Version 82:
-rendering using the VR resolution is now always enabled thanks to the gmod march 2020 update

Oppdatering: 16. mars 2020 @ 13.24

Version 81:
-fixed some vr projection issues caused by display asymmetries in some vr headsets
-added installed/latest module version display to utility menu

this update requires a module update

Oppdatering: 11. mars 2020 @ 19.16

Version 80.2:
-"Render using VR target resolution" option now works on all beta branches

Oppdatering: 9. mars 2020 @ 1.49

Version 80.1:
-added hook VRUtilEventPreRenderRight

Oppdatering: 1. mars 2020 @ 4.48

Version 80:
-added "Restart VR" button to the VRMod Utility menu which appears when in VR
-"Render using VR target resolution" option can no longer be selected when using an unsupported branch of GMod

For developers:
-added hook VRUtilEventPostRender
-vr rendertarget is now globally accessible using g_VR.rt

Oppdatering: 27. feb. 2020 @ 12.48

Version 79:
-skybox is no longer blacked out when the "Render using VR target resolution" option is checked as related issues should now be fixed on GMod's dev, chromium, and x86-64 branches.