Garry's Mod
VRMod - Experimental Virtual Reality
Se afișează 71-80 din 177 intrări
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Actualizare: 28 mart. 2020 @ 3:50

Version 86:
-the player head is now hidden in first person to avoid visibility problems

Actualizare: 26 mart. 2020 @ 10:05

Version 85:
-fixed entities disappearing when sticking weapon muzzle through a wall
-fixed a bug in prop pickup permission check

Actualizare: 25 mart. 2020 @ 5:20

Version 84:
-added smooth turning option

Actualizare: 25 mart. 2020 @ 3:33

Version 83:
-a new module version is available which should fix some visual glitches such as flickering when using high amounts of supersampling in SteamVR settings.

Actualizare: 17 mart. 2020 @ 11:39

Version 82:
-rendering using the VR resolution is now always enabled thanks to the gmod march 2020 update

Actualizare: 16 mart. 2020 @ 13:24

Version 81:
-fixed some vr projection issues caused by display asymmetries in some vr headsets
-added installed/latest module version display to utility menu

this update requires a module update

Actualizare: 11 mart. 2020 @ 19:16

Version 80.2:
-"Render using VR target resolution" option now works on all beta branches

Actualizare: 9 mart. 2020 @ 1:49

Version 80.1:
-added hook VRUtilEventPreRenderRight

Actualizare: 1 mart. 2020 @ 4:48

Version 80:
-added "Restart VR" button to the VRMod Utility menu which appears when in VR
-"Render using VR target resolution" option can no longer be selected when using an unsupported branch of GMod

For developers:
-added hook VRUtilEventPostRender
-vr rendertarget is now globally accessible using g_VR.rt

Actualizare: 27 febr. 2020 @ 12:48

Version 79:
-skybox is no longer blacked out when the "Render using VR target resolution" option is checked as related issues should now be fixed on GMod's dev, chromium, and x86-64 branches.