Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
Ergebnisse 71–80 von 177
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Update: 28. März 2020 um 3:50

Version 86:
-the player head is now hidden in first person to avoid visibility problems

Update: 26. März 2020 um 10:05

Version 85:
-fixed entities disappearing when sticking weapon muzzle through a wall
-fixed a bug in prop pickup permission check

Update: 25. März 2020 um 5:20

Version 84:
-added smooth turning option

Update: 25. März 2020 um 3:33

Version 83:
-a new module version is available which should fix some visual glitches such as flickering when using high amounts of supersampling in SteamVR settings.

Update: 17. März 2020 um 11:39

Version 82:
-rendering using the VR resolution is now always enabled thanks to the gmod march 2020 update

Update: 16. März 2020 um 13:24

Version 81:
-fixed some vr projection issues caused by display asymmetries in some vr headsets
-added installed/latest module version display to utility menu

this update requires a module update

Update: 11. März 2020 um 19:16

Version 80.2:
-"Render using VR target resolution" option now works on all beta branches

Update: 9. März 2020 um 1:49

Version 80.1:
-added hook VRUtilEventPreRenderRight

Update: 1. März 2020 um 4:48

Version 80:
-added "Restart VR" button to the VRMod Utility menu which appears when in VR
-"Render using VR target resolution" option can no longer be selected when using an unsupported branch of GMod

For developers:
-added hook VRUtilEventPostRender
-vr rendertarget is now globally accessible using g_VR.rt

Update: 27. Feb. 2020 um 12:48

Version 79:
-skybox is no longer blacked out when the "Render using VR target resolution" option is checked as related issues should now be fixed on GMod's dev, chromium, and x86-64 branches.