Garry's Mod
VRMod - Experimental Virtual Reality
กำลังแสดง 71-80 จาก 177 รายการ
< 1 ... 6  7  8  9  10 ... 18 >
อัปเดต: 28 มี.ค. 2020 @ 3: 50am

Version 86:
-the player head is now hidden in first person to avoid visibility problems

อัปเดต: 26 มี.ค. 2020 @ 10: 05am

Version 85:
-fixed entities disappearing when sticking weapon muzzle through a wall
-fixed a bug in prop pickup permission check

อัปเดต: 25 มี.ค. 2020 @ 5: 20am

Version 84:
-added smooth turning option

อัปเดต: 25 มี.ค. 2020 @ 3: 33am

Version 83:
-a new module version is available which should fix some visual glitches such as flickering when using high amounts of supersampling in SteamVR settings.

อัปเดต: 17 มี.ค. 2020 @ 11: 39am

Version 82:
-rendering using the VR resolution is now always enabled thanks to the gmod march 2020 update

อัปเดต: 16 มี.ค. 2020 @ 1: 24pm

Version 81:
-fixed some vr projection issues caused by display asymmetries in some vr headsets
-added installed/latest module version display to utility menu

this update requires a module update

อัปเดต: 11 มี.ค. 2020 @ 7: 16pm

Version 80.2:
-"Render using VR target resolution" option now works on all beta branches

อัปเดต: 9 มี.ค. 2020 @ 1: 49am

Version 80.1:
-added hook VRUtilEventPreRenderRight

อัปเดต: 1 มี.ค. 2020 @ 4: 48am

Version 80:
-added "Restart VR" button to the VRMod Utility menu which appears when in VR
-"Render using VR target resolution" option can no longer be selected when using an unsupported branch of GMod

For developers:
-added hook VRUtilEventPostRender
-vr rendertarget is now globally accessible using g_VR.rt

อัปเดต: 27 ก.พ. 2020 @ 12: 48pm

Version 79:
-skybox is no longer blacked out when the "Render using VR target resolution" option is checked as related issues should now be fixed on GMod's dev, chromium, and x86-64 branches.