Garry's Mod
gmDoom
Mostrando 11-20 de 71 aportaciones
< 1  2  3  4 ... 8 >
Actualización: 20 DIC 2018 a las 12:33 a. m.

Actualización: 18 DIC 2018 a las 9:44 p. m.

Miscellaneous
  • Users are now prevented from using the enter and arrow keys as keybinds for toggling the gmDoom menu and automap.

Bug Fixes
  • Moved Doom Props spawnlist to root node instead of parenting it to the Doom node, which had been preventing it from appearing.

Actualización: 6 MAY 2015 a las 2:09 a. m.

Bug Fixes
  • Fixed Revenant projectiles turning instantly.

Actualización: 5 ABR 2014 a las 3:10 p. m.

Actualización: 5 ABR 2014 a las 1:08 a. m.

Actualización: 4 ABR 2014 a las 1:42 p. m.

Bug Fixes for issues introduced in the 04/03/2014 Garry's Mod patch
  • Fixed issue that prevented the "Downscale" postprocessing effect from being applied.
  • Fixed issue that caused the automap to instantly vanish.
  • Fixed errors related to entity removal.

New Features
  • Added menu. Menu can be accessed with the concommand "doom_cl_menu_toggle". A bind to open the menu can be set from the "Client Options" submenu.

Actualización: 5 JUN 2013 a las 10:16 a. m.

Bug Fixes
  • Fixed texture generation under Garry's Mod patch 165.

Actualización: 5 JUN 2013 a las 9:23 a. m.

Actualización: 27 MAY 2013 a las 8:52 a. m.

Miscellaneous
  • Added clientside concommand "gmDoom_info"
  • Added clientside concommand "gmDoom_spewaddons"

Actualización: 16 MAY 2013 a las 8:08 p. m.

Bug Fixes
  • Caught an error that occurred while reporting a network error.