Garry's Mod
gmDoom
Mostrando 21-30 de 71 aportaciones
< 1  2  3  4  5 ... 8 >
Actualización: 16 MAY 2013 a las 12:37 p. m.

Bug Fixes
  • Caught a serverside Lua error that occurred after a player disconnected from the server.

Actualización: 16 MAY 2013 a las 9:03 a. m.

Optimizations
  • Each texture now uses its own dedicated material when drawing. Previously, a single material shared by all draw operations would be assigned the desired texture when it was time to draw that texture. The new behavior should decrease draw times.

Actualización: 15 MAY 2013 a las 5:15 p. m.

Actualización: 15 MAY 2013 a las 2:43 p. m.

Actualización: 15 MAY 2013 a las 8:02 a. m.

Actualización: 15 MAY 2013 a las 7:54 a. m.

Actualización: 14 MAY 2013 a las 11:25 a. m.

Miscellaneous
  • Added code to override the behavior of "Gib / Gore Mod" if it is installed. This override prevents the mod from taking over the death behavior of gmDoom monsters, which cannot be ragdolled.

Actualización: 14 MAY 2013 a las 10:34 a. m.

Actualización: 14 MAY 2013 a las 10:15 a. m.

Bug Fixes
  • Fixed Cyberdemon and Spider Mastermind failing to play their respective wakeup sounds.
  • Caught an error that occurred when pressing Mouse1 or Mouse2 in the void while there were idle monsters in the map.

Lua
  • Shared:
    • Addded autohook:IsActive()

  • Server:
    • Added DOOM.GetNonMonsters()
    • Added DOOM.GetNonMonsters_ReadOnly()
    • Added DOOM.GetListeningMonsterTable()
    • Added mobj:SetUsingMPPickupRules( bUsing )
    • Added mobj:IsUsingMPPickupRules()
    • Added mobj:StartListening()
    • Added mobj:StopListening()

  • Client:
    • Added DOOM.IsFullbright()

Miscellaneous
  • Changed the autoaim trace test mask.

Actualización: 4 MAY 2013 a las 8:44 a. m.

Bug Fixes
  • Fixed a bug that caused clients to simulate every doom tick from 0 to the tick of the server upon joining.