Garry's Mod

Garry's Mod

gmDoom
Showing 1-10 of 71 entries
< 1  2  3 ... 8 >
Update: 14 Nov, 2024 @ 9:48pm

Update: 13 Nov, 2024 @ 7:07pm

Bug Fixes
  • Fixed addon being non-functional in newer versions of Garry's Mod due to render targets being created with the TEXTURE_PROCEDURAL flag.

Update: 15 Aug, 2024 @ 5:25am

Bug Fixes
  • Fixed "Cannot destroy physics in a physics callback!" errors that occur in newer versions of Garry's Mod.

Update: 10 Aug, 2024 @ 1:57pm

This patch doesn't contain any actual changes. Oops!

Update: 6 Oct, 2022 @ 12:06pm

Bug Fixes
  • Handled an error that occurs when entering a multiplayer session due to a network message that refers to player entities that may not yet be available.

Update: 20 May, 2022 @ 1:20pm

Bug Fixes
  • Fixed several cascading issues triggered by new validation rules in the gmod hook library.

Update: 15 Aug, 2021 @ 4:02pm

Miscellaneous
  • Added support for DOOM.WAD and DOOM2.WAD files obtained from DOOM Eternal.

Update: 15 Aug, 2021 @ 1:37am

New Features
  • Arch-Vile now signals danger to NPCs when it begins casting.
  • Rockets and charging Lost Souls now signal danger to NPCs.

Bug Fixes
  • Fixed extreme errors caused by the automap and monsters trying to hear on maps that use LZMA compression, particularly newer builds of Valve's TF2 maps.
  • Added a workaround for an issue with how the Source engine handles sub-hitpoint damage, which was able to cause immortal monsters if they were killed in a very specific way. When dealt damage has a fractional component, like blast damage, the victim rounds away the fractional part and saves it for the next time it takes damage. Whenever this leftover damage from an earlier attack made the difference in the killing blow, the issue would occur. The new code now accounts for this.
  • Fixed monster respawning being enabled when it shouldn't be (hopefully).
  • Replaced the system for forcing Doom objects to play only one sound at a time with one that should work more reliably.
  • Fixed held weapons drawing sprites in third-person instead of the rifle model.

Miscellaneous
  • Replaced usage of the deprecated usermessage library with net library for better future-proofing.
  • Updated the way sounds are loaded to use sound.Generate().

Update: 18 May, 2020 @ 12:26am

Bug Fixes
  • Fixed issues with being unable to set the addon options through the gmDoom menu
  • Fixed Revenant always firing homing or nonhoming projectiles and sticking with them instead of being slightly randomized due to a missing line of code. Props to
    decino for the excellent video explaining how this happens: https://www.youtube.com/watch?v=R1183VuvJ6Q

Update: 20 Dec, 2018 @ 11:40pm

Bug Fixes
  • Fixed the weapon selection HUD element being suppressed after closing the automap.