XCOM 2
Augmentations
Showing 1-10 of 25 entries
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Update: 25 May, 2019 @ 8:57am

Remove exessive logging

Update: 10 Jan, 2019 @ 9:32am

Exclude MEC Soldiers from augmentations.

Update: 22 Nov, 2018 @ 11:05am

Return early in UpdateHumanPawnMeshMaterial to improve performance.

Update: 18 Oct, 2018 @ 9:50am

Adds DLCName

Update: 17 Oct, 2018 @ 2:01pm

Got rid of the need of invisible heads by introducing real invisible heads. You can now add helmet and facial props to the augmentation skull. (Credits and thanks to Robojumper)

Update: 19 Feb, 2018 @ 8:05am

- Added armor template aware autoequip config so soldiers are not locked in certain armor cosmetics.

Update: 19 Feb, 2018 @ 4:34am

- Fixed hero armor templates

Update: 18 Feb, 2018 @ 10:55am

- Adjusted build times (5/10/15)
- Externalized build times and build costs to ini

Update: 18 Feb, 2018 @ 9:02am

fixed severed legs localization string

Update: 18 Feb, 2018 @ 8:41am

- Added upper/lower face cyberskull props