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Thank you very much my friends !
I have not tested it yet on its own with its dependencies and no other mods. So it's possible that I have another mod in my collection, that could conflict with it.
Fix: Assign the soldier to a haven as a haven advisor. Then remove them from the haven. You should now be able to select them for missions again
That opens the vest slot back to all soldiers from start. Be warned I just installed this mod and haven't tested so not sure if this 'breaks' anything.
can confirm commenting +HeadSuppressesHair in content do work.
No option to make the augments shows up anywhere.
"High time I chrome the FUCK up!"
there like a console command or something to fix this manually?
1. Enable Console in Xcom launcher.
adding -allowconsole to your game's launch options
2. Turn on Augmentations mod if you disabled it/deleted it in Launcher.
3. Open game and check what bodyparts your soldier need to replace.
4. Give items via console:
Command:
additem [item id] [amount]
a) Head "AugmentationHead_Base_CV"
b) Torso "AugmentationTorso_Base_CV"
c) Arms "AugmentationArms_Base_CV"
d) Legs"AugmentationLegs_Base_CV"
! Add items without " "
So example for 1 Head Augmentation below:
additem Head AugmentationHead_Base_CV 1
5. Replace bodyparts in augmentation menu.
6. Modify your soldier apperance (change cybernetic parts).
7. Now you can disable, detele mod.
8. Should work.
(works only for future soldiers not wounded already)
First navigate into: %Steam%\SteamApps\workshop\content\268500\1293725945\Config\XComAugmentations.ini
Change 2 cvars to:
bUseGravelyWoundedMechanic = false
GRAVELY_WOUNDED_NEEDS_AUGMENATION_CHANCE = 0