XCOM 2
Augmentations
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Uppdatering: 25 maj, 2019 @ 8:57

Remove exessive logging

Uppdatering: 10 jan, 2019 @ 9:32

Exclude MEC Soldiers from augmentations.

Uppdatering: 22 nov, 2018 @ 11:05

Return early in UpdateHumanPawnMeshMaterial to improve performance.

Uppdatering: 18 okt, 2018 @ 9:50

Adds DLCName

Uppdatering: 17 okt, 2018 @ 14:01

Got rid of the need of invisible heads by introducing real invisible heads. You can now add helmet and facial props to the augmentation skull. (Credits and thanks to Robojumper)

Uppdatering: 19 feb, 2018 @ 8:05

- Added armor template aware autoequip config so soldiers are not locked in certain armor cosmetics.

Uppdatering: 19 feb, 2018 @ 4:34

- Fixed hero armor templates

Uppdatering: 18 feb, 2018 @ 10:55

- Adjusted build times (5/10/15)
- Externalized build times and build costs to ini

Uppdatering: 18 feb, 2018 @ 9:02

fixed severed legs localization string

Uppdatering: 18 feb, 2018 @ 8:41

- Added upper/lower face cyberskull props