Stellaris

Stellaris

Build Upgraded - Direct Construction of High Tier Buildings
目前顯示第 11-20 項,共 21 項
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更新:2018 年 2 月 22 日 @ 上午 6:40

update to Stellaris 2.0

更新:2018 年 2 月 16 日 @ 上午 4:54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

更新:2017 年 12 月 7 日 @ 上午 10:32

Changed version number

更新:2017 年 11 月 20 日 @ 上午 2:31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

更新:2017 年 11 月 17 日 @ 上午 6:28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

更新:2017 年 11 月 17 日 @ 上午 1:51

Fix in script. No change to game files

更新:2017 年 11 月 16 日 @ 上午 11:45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

更新:2017 年 11 月 16 日 @ 上午 5:59

Changed script to .txt to ensure it is uploaded

更新:2017 年 11 月 16 日 @ 上午 5:57

更新:2017 年 11 月 16 日 @ 上午 5:16

Added the python script