Stellaris

Stellaris

Build Upgraded - Direct Construction of High Tier Buildings
Viser 11–20 av 21 bidrag
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Oppdatering: 22. feb. 2018 @ 6.40

update to Stellaris 2.0

Oppdatering: 16. feb. 2018 @ 4.54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Oppdatering: 7. des. 2017 @ 10.32

Changed version number

Oppdatering: 20. nov. 2017 @ 2.31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Oppdatering: 17. nov. 2017 @ 6.28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Oppdatering: 17. nov. 2017 @ 1.51

Fix in script. No change to game files

Oppdatering: 16. nov. 2017 @ 11.45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Oppdatering: 16. nov. 2017 @ 5.59

Changed script to .txt to ensure it is uploaded

Oppdatering: 16. nov. 2017 @ 5.57

Oppdatering: 16. nov. 2017 @ 5.16

Added the python script