Stellaris
Build Upgraded - Direct Construction of High Tier Buildings
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Aggiornamento: 22 feb 2018, 6:40

update to Stellaris 2.0

Aggiornamento: 16 feb 2018, 4:54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Aggiornamento: 7 dic 2017, 10:32

Changed version number

Aggiornamento: 20 nov 2017, 2:31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Aggiornamento: 17 nov 2017, 6:28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Aggiornamento: 17 nov 2017, 1:51

Fix in script. No change to game files

Aggiornamento: 16 nov 2017, 11:45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Aggiornamento: 16 nov 2017, 5:59

Changed script to .txt to ensure it is uploaded

Aggiornamento: 16 nov 2017, 5:57

Aggiornamento: 16 nov 2017, 5:16

Added the python script