Stellaris

Stellaris

Build Upgraded - Direct Construction of High Tier Buildings
Ergebnisse 11–20 von 21
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Update: 22. Feb. 2018 um 6:40

update to Stellaris 2.0

Update: 16. Feb. 2018 um 4:54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Update: 7. Dez. 2017 um 10:32

Changed version number

Update: 20. Nov. 2017 um 2:31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Update: 17. Nov. 2017 um 6:28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Update: 17. Nov. 2017 um 1:51

Fix in script. No change to game files

Update: 16. Nov. 2017 um 11:45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Update: 16. Nov. 2017 um 5:59

Changed script to .txt to ensure it is uploaded

Update: 16. Nov. 2017 um 5:57

Update: 16. Nov. 2017 um 5:16

Added the python script