Stellaris
Build Upgraded - Direct Construction of High Tier Buildings
Wyświetlanie 11-20 z 21 pozycji
< 1  2  3 >
Aktualizacja: 22 lutego 2018 o godz. 6:40

update to Stellaris 2.0

Aktualizacja: 16 lutego 2018 o godz. 4:54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Aktualizacja: 7 grudnia 2017 o godz. 10:32

Changed version number

Aktualizacja: 20 listopada 2017 o godz. 2:31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Aktualizacja: 17 listopada 2017 o godz. 6:28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Aktualizacja: 17 listopada 2017 o godz. 1:51

Fix in script. No change to game files

Aktualizacja: 16 listopada 2017 o godz. 11:45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Aktualizacja: 16 listopada 2017 o godz. 5:59

Changed script to .txt to ensure it is uploaded

Aktualizacja: 16 listopada 2017 o godz. 5:57

Aktualizacja: 16 listopada 2017 o godz. 5:16

Added the python script