Stellaris
Build Upgraded - Direct Construction of High Tier Buildings
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Mis à jour le : 22 févr. 2018 à 6h40

update to Stellaris 2.0

Mis à jour le : 16 févr. 2018 à 4h54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Mis à jour le : 7 déc. 2017 à 10h32

Changed version number

Mis à jour le : 20 nov. 2017 à 2h31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Mis à jour le : 17 nov. 2017 à 6h28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Mis à jour le : 17 nov. 2017 à 1h51

Fix in script. No change to game files

Mis à jour le : 16 nov. 2017 à 11h45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Mis à jour le : 16 nov. 2017 à 5h59

Changed script to .txt to ensure it is uploaded

Mis à jour le : 16 nov. 2017 à 5h57

Mis à jour le : 16 nov. 2017 à 5h16

Added the python script