Stellaris

Stellaris

Board That Ship! (outdated)
545 Comments
Knyghthawk 16 Sep, 2023 @ 8:47am 
still working?
had  [author] 2 Jun, 2023 @ 7:27am 
Nope, opinions not implemented.
Shoff 2 Jun, 2023 @ 6:12am 
@had
Thanks for being honest! I will give it a test on 3.8.2 myself today.

Out of curiosity, do other empires have an opinion or reaction to their ships being captured? I imagine not, since that would have added several additional levels of complexity for a mod that is already kinda meme-y given how far it diverges from intended fleet behavior.
had  [author] 2 Jun, 2023 @ 3:44am 
Well, this mod is very simple and small.
Patches not nessesary will break it.
But didnt checked myself. So cant be sure.
Shoff 1 Jun, 2023 @ 10:50pm 
I assume this mod doesn't worth anymore; the mod seems a bit intensive, unlikely to have survived a year & a half of patches.

Anyone with any insights or anecdote on its current state with any of the recent 3.x updates?
Babka 19 Mar, 2023 @ 12:11am 
А вдруг?
had  [author] 18 Mar, 2023 @ 2:56pm 
Да это разве жизнь?
Babka 18 Mar, 2023 @ 2:08pm 
Мод умер?
had  [author] 25 Jan, 2023 @ 2:32am 
This sounds interesting idea, if i gonna implement it, it would be in my another mod called human fallen empires (it already have pirates), it also have similar feature of taking whole enemy fleet, but only for specific (still playable) country
[USAF]ChronicInsomniac 25 Jan, 2023 @ 12:21am 
Request : Can you expand this mod to change fleet owner to pirate? This way players can kill laggy fleets with many small ships without war. Maybe espionage option to bribe fleet to turn pirate.
had  [author] 15 Jan, 2023 @ 12:41am 
I didnt checked, so idk
Not sure if i want to develop this mod, turned out stellaris api is limited for this feature
You cant put ship out of fleet, initially it was ok, but with added disengagement taking fallens ships would also give all disengaged ships in fleet, not cool
Kamisori 14 Jan, 2023 @ 10:45pm 
does this mod still work?
had  [author] 1 Jan, 2023 @ 4:06am 
It should (given mod works in latest patch at all)
凋灬零 1 Jan, 2023 @ 2:48am 
Does AI use it?
Musashi 28 Oct, 2022 @ 9:10am 
Don't know why, but it only capture corvettes, frigates,, cruisers, destroyers and galleons.
Mortarch Of Blood 27 Oct, 2022 @ 9:31am 
aha thanks dude, much appreciated when you do!
had  [author] 26 Oct, 2022 @ 9:35am 
I will check it, but later
Mortarch Of Blood 24 Oct, 2022 @ 7:32am 
Would you possibly update it for us plleeeaaase??? I'll love ya if you do lol :WH3_greasus_rofl:
had  [author] 23 Oct, 2022 @ 4:46pm 
Maybe
Mortarch Of Blood 23 Oct, 2022 @ 2:27pm 
Does this need an update?
放假好 9 Oct, 2022 @ 10:41pm 
this working on 2.6.3?
Alav.n 10 Jun, 2022 @ 8:54pm 
The reason why the captured ship will ignore player's order is because the captured fleet's stance was set as aggressive, aggressive fleet will do things on their own. Yet I think it was hardcoded for AI fleets to be aggressive, so just set the fleet back to passive should be fine
Winter 26 May, 2022 @ 6:57pm 
Why is this not a vanilla feature. Great concept!
It's UwU 4 May, 2022 @ 7:18pm 
is it possible to board a Juggernaut? because if so im gonna be playing pokemon with Juggernauts
had  [author] 31 Dec, 2021 @ 3:15am 
Pirate galleon have 10% chance because marauder galleon kind of same and it is spawned a lot
Maybe i should separate it and give pirate galleon 100% chance, not sure
Legoras 31 Dec, 2021 @ 1:47am 
No matter of load order Board That Ship! or Mod Menu, pirate gelleon always is fully destroyed. Mod menu fix also do nothing.
Tested with only those two mods enabled, fresh map, cheat for find galleon, spawn some ships to destroy it. Always is fully destroyed.
Dannyw 15 Oct, 2021 @ 7:21am 
Understood, thank you for responding.
had  [author] 14 Oct, 2021 @ 3:25pm 
This mod have changelog
had  [author] 14 Oct, 2021 @ 3:24pm 
Updated, not tested
Dannyw 14 Oct, 2021 @ 1:27pm 
I have the same question as Banzai.
Asty 6 Oct, 2021 @ 5:34pm 
this working on 3.1?
had  [author] 30 Jul, 2021 @ 8:44am 
Не
MYHORSEISAMAZING 30 Jul, 2021 @ 5:39am 
версия для 1.9 где-то осталась?
FrenchRobot 19 Jun, 2021 @ 4:39pm 
I am really waiting this mod to be updated, it's such a great one as well, good luck chief.
had  [author] 3 May, 2021 @ 9:25am 
Will be done eventually
Fallen Angel 3 May, 2021 @ 3:06am 
anyone working on update?
LizardWizard 18 Apr, 2021 @ 9:39pm 
yup don't use this with 3.0.1
randy 18 Apr, 2021 @ 6:35am 
This is one of the mods causing the 3.0.1 bug that spams multiple empty, game-pausing event pop-ups. Only playable up to 2.8.
dreamalot062 19 Mar, 2021 @ 2:20pm 
I tried this last night, but the mod didn't seem to work. Not sure if I did anything wrong. I had it at the bottom of my playset.
had  [author] 19 Mar, 2021 @ 1:04am 
Menu is not necessary
dreamalot062 18 Mar, 2021 @ 8:10pm 
Is this mod working and if so do I need to subscribe to mod menu if I already have Infinite core framework?
had  [author] 20 Feb, 2021 @ 4:32am 
Kind of
Lekelokobs 19 Feb, 2021 @ 7:30pm 
Is it working?
Fisicosaurio 27 Nov, 2020 @ 2:21am 
Can we capture a Juggernaut now?
vamware 1 Nov, 2020 @ 1:58pm 
needs up date
had  [author] 12 Oct, 2020 @ 3:07am 
No, i have not
Pink PM Best Gun 11 Oct, 2020 @ 7:35pm 
If not gona take a hay maker and pray for it to work question, Can you make a version like that plz?
Pink PM Best Gun 11 Oct, 2020 @ 7:30pm 
Do you have a version where you can capture any type of ship?
had  [author] 26 Sep, 2020 @ 12:26pm 
Fixed
MightyShark 16 Sep, 2020 @ 11:12pm 
Great effort BurningRaptor I will SUB to it now :)