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Thanks for being honest! I will give it a test on 3.8.2 myself today.
Out of curiosity, do other empires have an opinion or reaction to their ships being captured? I imagine not, since that would have added several additional levels of complexity for a mod that is already kinda meme-y given how far it diverges from intended fleet behavior.
Patches not nessesary will break it.
But didnt checked myself. So cant be sure.
Anyone with any insights or anecdote on its current state with any of the recent 3.x updates?
Not sure if i want to develop this mod, turned out stellaris api is limited for this feature
You cant put ship out of fleet, initially it was ok, but with added disengagement taking fallens ships would also give all disengaged ships in fleet, not cool
Maybe i should separate it and give pirate galleon 100% chance, not sure
Tested with only those two mods enabled, fresh map, cheat for find galleon, spawn some ships to destroy it. Always is fully destroyed.