Stellaris

Stellaris

Board That Ship! (outdated)
545 opmerkingen
Knyghthawk 16 sep 2023 om 8:47 
still working?
had  [auteur] 2 jun 2023 om 7:27 
Nope, opinions not implemented.
Shoff 2 jun 2023 om 6:12 
@had
Thanks for being honest! I will give it a test on 3.8.2 myself today.

Out of curiosity, do other empires have an opinion or reaction to their ships being captured? I imagine not, since that would have added several additional levels of complexity for a mod that is already kinda meme-y given how far it diverges from intended fleet behavior.
had  [auteur] 2 jun 2023 om 3:44 
Well, this mod is very simple and small.
Patches not nessesary will break it.
But didnt checked myself. So cant be sure.
Shoff 1 jun 2023 om 22:50 
I assume this mod doesn't worth anymore; the mod seems a bit intensive, unlikely to have survived a year & a half of patches.

Anyone with any insights or anecdote on its current state with any of the recent 3.x updates?
Babka 19 mrt 2023 om 0:11 
А вдруг?
had  [auteur] 18 mrt 2023 om 14:56 
Да это разве жизнь?
Babka 18 mrt 2023 om 14:08 
Мод умер?
had  [auteur] 25 jan 2023 om 2:32 
This sounds interesting idea, if i gonna implement it, it would be in my another mod called human fallen empires (it already have pirates), it also have similar feature of taking whole enemy fleet, but only for specific (still playable) country
[USAF]ChronicInsomniac 25 jan 2023 om 0:21 
Request : Can you expand this mod to change fleet owner to pirate? This way players can kill laggy fleets with many small ships without war. Maybe espionage option to bribe fleet to turn pirate.
had  [auteur] 15 jan 2023 om 0:41 
I didnt checked, so idk
Not sure if i want to develop this mod, turned out stellaris api is limited for this feature
You cant put ship out of fleet, initially it was ok, but with added disengagement taking fallens ships would also give all disengaged ships in fleet, not cool
Kamisori 14 jan 2023 om 22:45 
does this mod still work?
had  [auteur] 1 jan 2023 om 4:06 
It should (given mod works in latest patch at all)
凋灬零 1 jan 2023 om 2:48 
Does AI use it?
Musashi 28 okt 2022 om 9:10 
Don't know why, but it only capture corvettes, frigates,, cruisers, destroyers and galleons.
Mortarch Of Blood 27 okt 2022 om 9:31 
aha thanks dude, much appreciated when you do!
had  [auteur] 26 okt 2022 om 9:35 
I will check it, but later
Mortarch Of Blood 24 okt 2022 om 7:32 
Would you possibly update it for us plleeeaaase??? I'll love ya if you do lol :WH3_greasus_rofl:
had  [auteur] 23 okt 2022 om 16:46 
Maybe
Mortarch Of Blood 23 okt 2022 om 14:27 
Does this need an update?
放假好 9 okt 2022 om 22:41 
this working on 2.6.3?
Alav.n 10 jun 2022 om 20:54 
The reason why the captured ship will ignore player's order is because the captured fleet's stance was set as aggressive, aggressive fleet will do things on their own. Yet I think it was hardcoded for AI fleets to be aggressive, so just set the fleet back to passive should be fine
Winter 26 mei 2022 om 18:57 
Why is this not a vanilla feature. Great concept!
It's UwU 4 mei 2022 om 19:18 
is it possible to board a Juggernaut? because if so im gonna be playing pokemon with Juggernauts
had  [auteur] 31 dec 2021 om 3:15 
Pirate galleon have 10% chance because marauder galleon kind of same and it is spawned a lot
Maybe i should separate it and give pirate galleon 100% chance, not sure
Legoras 31 dec 2021 om 1:47 
No matter of load order Board That Ship! or Mod Menu, pirate gelleon always is fully destroyed. Mod menu fix also do nothing.
Tested with only those two mods enabled, fresh map, cheat for find galleon, spawn some ships to destroy it. Always is fully destroyed.
Dannyw 15 okt 2021 om 7:21 
Understood, thank you for responding.
had  [auteur] 14 okt 2021 om 15:25 
This mod have changelog
had  [auteur] 14 okt 2021 om 15:24 
Updated, not tested
Dannyw 14 okt 2021 om 13:27 
I have the same question as Banzai.
Asty 6 okt 2021 om 17:34 
this working on 3.1?
had  [auteur] 30 jul 2021 om 8:44 
Не
MYHORSEISAMAZING 30 jul 2021 om 5:39 
версия для 1.9 где-то осталась?
FrenchRobot 19 jun 2021 om 16:39 
I am really waiting this mod to be updated, it's such a great one as well, good luck chief.
had  [auteur] 3 mei 2021 om 9:25 
Will be done eventually
Fallen Angel 3 mei 2021 om 3:06 
anyone working on update?
LizardWizard 18 apr 2021 om 21:39 
yup don't use this with 3.0.1
randy 18 apr 2021 om 6:35 
This is one of the mods causing the 3.0.1 bug that spams multiple empty, game-pausing event pop-ups. Only playable up to 2.8.
dreamalot062 19 mrt 2021 om 14:20 
I tried this last night, but the mod didn't seem to work. Not sure if I did anything wrong. I had it at the bottom of my playset.
had  [auteur] 19 mrt 2021 om 1:04 
Menu is not necessary
dreamalot062 18 mrt 2021 om 20:10 
Is this mod working and if so do I need to subscribe to mod menu if I already have Infinite core framework?
had  [auteur] 20 feb 2021 om 4:32 
Kind of
Lekelokobs 19 feb 2021 om 19:30 
Is it working?
Fisicosaurio 27 nov 2020 om 2:21 
Can we capture a Juggernaut now?
vamware 1 nov 2020 om 13:58 
needs up date
had  [auteur] 12 okt 2020 om 3:07 
No, i have not
Blue Berry Boy 11 okt 2020 om 19:35 
If not gona take a hay maker and pray for it to work question, Can you make a version like that plz?
Blue Berry Boy 11 okt 2020 om 19:30 
Do you have a version where you can capture any type of ship?
had  [auteur] 26 sep 2020 om 12:26 
Fixed
MightyShark 16 sep 2020 om 23:12 
Great effort BurningRaptor I will SUB to it now :)