Stellaris

Stellaris

Robotic Civilization Origin
82 Comments
Gorehuchi 27 Apr, 2024 @ 7:33pm 
Thanks for making this, looks like it will be basegame soon!
RouxAroo 8 Feb, 2023 @ 3:13am 
With the author's permission below I've taken up the mantle and updated this mod. Subscribe to it here .
Omnishambles  [author] 10 Jan, 2023 @ 2:01am 
I haven't played Stellaris in quite a while, so don't have the motivation to keep this up to date. If anyone wants to release an updated version of it then go ahead
dmr 8 Jan, 2023 @ 11:14am 
Great mod, hope for a future re-fresh. Till then
Zanoss 20 Mar, 2022 @ 4:12am 
I dunno if this is this mod but
When I picked this origin, I am unable to build any robot from the robot assembly line, my pop just refuse to work there at all !
Kangarus 15 Mar, 2022 @ 11:02pm 
It would be good if the new aquatic machine portrait was added to the lineup of portraits for your robots. Also, is this compatible with the Machine and Robotic Empires DLC patch?
Thor131 28 Dec, 2021 @ 4:18pm 
can we get this updated for the new aquatic robot please
Bisharpthegamer 13 Sep, 2021 @ 2:50pm 
Is it possible to have access to the 3 ascension perks when selecting synthetic ascension with regular empires?
InvIzIble 6 Aug, 2021 @ 1:56pm 
Playing stellaris 3.0.3 with the origin prohibits synthetics from taking ruler's jobs
Omnishambles  [author] 15 Apr, 2021 @ 2:35am 
@GragasDcalcinha
Yeah there will be, lockdown has ended and I'm back in work now so it won't be super quick though
twetx 12 Apr, 2021 @ 11:17pm 
3.0 update ?
jamezilla 3 Mar, 2021 @ 1:00pm 
YES!!!
BigMitchy 28 Feb, 2021 @ 2:23pm 
im wanting to have a robotic, non-gestalt, void dwellers origin empire but this mod gives a different origin i'd have to use. Does anyone know of a work around for this
Ced 16 Jan, 2021 @ 10:43am 
Thx
Omnishambles  [author] 16 Jan, 2021 @ 2:47am 
@Ced
I haven't tried it, but had a look at the mod page and I think it should work fine.
Ced 15 Jan, 2021 @ 12:03pm 
Is this good with ACOT?
gavinfoxx 20 Nov, 2020 @ 10:42am 
Do these have access to use Artisan Drones?
Omnishambles  [author] 11 Nov, 2020 @ 6:01am 
I've fixed this issue, but the launcher won't let me upload it. I'll release it ASAP
InvIzIble 11 Nov, 2020 @ 1:47am 
Looks like about 50% of all existing civilisations in the galaxy chose this origin, is it just bad luck for me?
dmr 3 Nov, 2020 @ 11:37am 
thanks for the update had fun playing:steamhappy:
Omnishambles  [author] 27 Oct, 2020 @ 7:43am 
@crabbylord Pretty sure it should still work, I think it was only a hotfix. I'll update it next when necroids releases
dmr 7 Oct, 2020 @ 11:50am 
plz update love this mod
:steamsad:
Rainbow 26 May, 2020 @ 12:40pm 
hbg31 This is due to the 2.6.3 update. It has major problems regarding factions and game performance overall.

I advice playing the newest beta until the official update is here.
hbg31 24 May, 2020 @ 12:46pm 
maybe its because robot naturally drift towards materialist and since i was a fanatic militarist authortarian it would make the militarist and authortarian factions but all the pops moved to a materialist faction, so constant pop ups of militarist and authortarian factions keep popping up because of my ethics but they keep swapping back to materialist. probably just me not having materialist as a governing ethic
Omnishambles  [author] 24 May, 2020 @ 1:31am 
I haven't changed anything with factions, which faction is it?
hbg31 23 May, 2020 @ 2:11pm 
a faction gets founded but starts losing and regaining pops until it disappears and factions get formed again to lose pops and cycle continues, other all it does affect gameplay it is just annoying
DerigarsChairman 17 May, 2020 @ 4:16pm 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1701916892? also can you add an option for the modded machine cult civic? namely cause that enables spiritualist without the negatives?
hattak 14 May, 2020 @ 11:24am 
Cylons?
Ragadad 12 May, 2020 @ 10:27am 
Thank you so much :) good luck with your other projects!
Omnishambles  [author] 12 May, 2020 @ 10:26am 
@Ragadad
Yeah go for it, just credit me for the bits you do use. I doubt I'll be adding more this for a while, been occupied with other things.
Ragadad 12 May, 2020 @ 10:22am 
Omnishambles, I'm wanting to upload a mod similar to this one but with my own ascension paths, traits, traditions, events, ect, is it alright if i borrow some elements of your mod to help set a foundation?
Ragadad 10 May, 2020 @ 2:40pm 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595251631

This mod includes adjustments to several traditions to make them robot-friendly, along with a whole slew of fixes. Maybe look into-built in support or compatability?
Omnishambles  [author] 6 May, 2020 @ 5:39am 
@Gelt's New Teeth
I considered that but then you get bonuses to jobs that you can't use instead of governing ethics attraction. I haven't looked into traditions too much though, it could be possible to only use some from synchronicity and some from harmony. That would also make it incompatible with tradition mods though.
Alberich 6 May, 2020 @ 5:21am 
Just reporting that you should probably change the Harmony Traditions so that it adopts the Gestalt version of it. Stuff like increased lifespan are totally worthless for a Robot Civ. (Synths still breakdown and stuff)
Omnishambles  [author] 6 May, 2020 @ 5:06am 
Glad it's working!
Rhaas 6 May, 2020 @ 1:54am 
Turns out my issue was caused by some portrait mod. Also had no idea that Barbaric Despoilers have adaptability tree. Again, thanks for awesome mod, everything seems to be working perfectly now.
Rhaas 5 May, 2020 @ 10:30am 
Sorry for bothering you, its probably on my side then. My game seems to be kinda screwed <.<
I just noticed my Federation tree was replaced with Adaptability on a normal empire.
Omnishambles  [author] 5 May, 2020 @ 10:28am 
@Rhaas It works perfectly fine for me, must be something else causing your problem. Robot and machine mod points are different, the techs are different.
Rhaas 5 May, 2020 @ 10:19am 
I found a major bug, technology that adds robomodding trait points simply doesn't work now. It's probably because robots with your origin are considered synths and not machines.
Omnishambles  [author] 3 May, 2020 @ 2:47am 
Also going to look into making a biological citizen rights policy in the same vein as AI rights
Omnishambles  [author] 3 May, 2020 @ 2:36am 
@Ragadad Thanks for the suggestions, living standards is definitely an area that I could add to
Ragadad 2 May, 2020 @ 1:59pm 
I dunno, that's just a suggestion, you do you :) If you ever need a playtester or help with localisation, I'd be glad to help
Ragadad 2 May, 2020 @ 1:56pm 
Maybe bio-assimilation could additionally unlock a new living standard? "Virtual Bliss" or "Augmented Reality" or something. +15% Happiness and slightly reduced pop upkeep, maybe 0.8 consumer goods? Plus unemployed research production and you have a unique, flavourful bonus for robot empires that doesn't make other options like shared burdens, academic privilege or utopian abundance redundant, ore acting like a useful halfway between all of them
Ragadad 2 May, 2020 @ 1:50pm 
I think removing the trait point from bio-assimilation makes sense, it's a little balancing and doesn't "fit" with the perk. An ascension path should be more than just tons of trait points
Omnishambles  [author] 2 May, 2020 @ 10:44am 
@Ragadad Nope, just empires with the origin will be able to use them, they're meant to be the robot equivalent of the ascension paths.

I'm also thinking of removing the +1 points from bio-assimilation and removing one from robotic mastery, because at the moment ascended synths end up with 5 mod points and robotic civs with 8 which seems at bit OP.
Ragadad 2 May, 2020 @ 10:25am 
Thank you in advance :)
Ragadad 2 May, 2020 @ 10:24am 
Do normal Synthetically Ascended empires have access to the new APs?
Omnishambles  [author] 1 May, 2020 @ 1:31pm 
@Jalswim Added, thanks for letting me know
Jalswim 1 May, 2020 @ 12:04pm 
You might want to add possible_secondary false. Everything works fine without it but it's causing some ui glitches on my end during syncretic creation.
Omnishambles  [author] 29 Apr, 2020 @ 6:27am 
I went ahead and released it as a separate mod https://sp.zhabite.com/sharedfiles/filedetails/?id=2078117903