ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
When I picked this origin, I am unable to build any robot from the robot assembly line, my pop just refuse to work there at all !
Yeah there will be, lockdown has ended and I'm back in work now so it won't be super quick though
I haven't tried it, but had a look at the mod page and I think it should work fine.
I advice playing the newest beta until the official update is here.
Yeah go for it, just credit me for the bits you do use. I doubt I'll be adding more this for a while, been occupied with other things.
This mod includes adjustments to several traditions to make them robot-friendly, along with a whole slew of fixes. Maybe look into-built in support or compatability?
I considered that but then you get bonuses to jobs that you can't use instead of governing ethics attraction. I haven't looked into traditions too much though, it could be possible to only use some from synchronicity and some from harmony. That would also make it incompatible with tradition mods though.
I just noticed my Federation tree was replaced with Adaptability on a normal empire.
I'm also thinking of removing the +1 points from bio-assimilation and removing one from robotic mastery, because at the moment ascended synths end up with 5 mod points and robotic civs with 8 which seems at bit OP.