Stellaris

Stellaris

Robotic Civilization Origin
82 Komentar
Gorehuchi 27 Apr 2024 @ 7:33pm 
Thanks for making this, looks like it will be basegame soon!
RouxAroo 8 Feb 2023 @ 3:13am 
With the author's permission below I've taken up the mantle and updated this mod. Subscribe to it here .
Omnishambles  [pembuat] 10 Jan 2023 @ 2:01am 
I haven't played Stellaris in quite a while, so don't have the motivation to keep this up to date. If anyone wants to release an updated version of it then go ahead
dmr 8 Jan 2023 @ 11:14am 
Great mod, hope for a future re-fresh. Till then
Zanoss 20 Mar 2022 @ 4:12am 
I dunno if this is this mod but
When I picked this origin, I am unable to build any robot from the robot assembly line, my pop just refuse to work there at all !
Kangarus 15 Mar 2022 @ 11:02pm 
It would be good if the new aquatic machine portrait was added to the lineup of portraits for your robots. Also, is this compatible with the Machine and Robotic Empires DLC patch?
Thor131 28 Des 2021 @ 4:18pm 
can we get this updated for the new aquatic robot please
Bisharpthegamer 13 Sep 2021 @ 2:50pm 
Is it possible to have access to the 3 ascension perks when selecting synthetic ascension with regular empires?
InvIzIble 6 Agu 2021 @ 1:56pm 
Playing stellaris 3.0.3 with the origin prohibits synthetics from taking ruler's jobs
Omnishambles  [pembuat] 15 Apr 2021 @ 2:35am 
@GragasDcalcinha
Yeah there will be, lockdown has ended and I'm back in work now so it won't be super quick though
twetx 12 Apr 2021 @ 11:17pm 
3.0 update ?
jamezilla 3 Mar 2021 @ 1:00pm 
YES!!!
BigMitchy 28 Feb 2021 @ 2:23pm 
im wanting to have a robotic, non-gestalt, void dwellers origin empire but this mod gives a different origin i'd have to use. Does anyone know of a work around for this
Ced 16 Jan 2021 @ 10:43am 
Thx
Omnishambles  [pembuat] 16 Jan 2021 @ 2:47am 
@Ced
I haven't tried it, but had a look at the mod page and I think it should work fine.
Ced 15 Jan 2021 @ 12:03pm 
Is this good with ACOT?
gavinfoxx 20 Nov 2020 @ 10:42am 
Do these have access to use Artisan Drones?
Omnishambles  [pembuat] 11 Nov 2020 @ 6:01am 
I've fixed this issue, but the launcher won't let me upload it. I'll release it ASAP
InvIzIble 11 Nov 2020 @ 1:47am 
Looks like about 50% of all existing civilisations in the galaxy chose this origin, is it just bad luck for me?
dmr 3 Nov 2020 @ 11:37am 
thanks for the update had fun playing:steamhappy:
Omnishambles  [pembuat] 27 Okt 2020 @ 7:43am 
@crabbylord Pretty sure it should still work, I think it was only a hotfix. I'll update it next when necroids releases
dmr 7 Okt 2020 @ 11:50am 
plz update love this mod
:steamsad:
Rainbow 26 Mei 2020 @ 12:40pm 
hbg31 This is due to the 2.6.3 update. It has major problems regarding factions and game performance overall.

I advice playing the newest beta until the official update is here.
hbg31 24 Mei 2020 @ 12:46pm 
maybe its because robot naturally drift towards materialist and since i was a fanatic militarist authortarian it would make the militarist and authortarian factions but all the pops moved to a materialist faction, so constant pop ups of militarist and authortarian factions keep popping up because of my ethics but they keep swapping back to materialist. probably just me not having materialist as a governing ethic
Omnishambles  [pembuat] 24 Mei 2020 @ 1:31am 
I haven't changed anything with factions, which faction is it?
hbg31 23 Mei 2020 @ 2:11pm 
a faction gets founded but starts losing and regaining pops until it disappears and factions get formed again to lose pops and cycle continues, other all it does affect gameplay it is just annoying
DerigarsChairman 17 Mei 2020 @ 4:16pm 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1701916892? also can you add an option for the modded machine cult civic? namely cause that enables spiritualist without the negatives?
hattak 14 Mei 2020 @ 11:24am 
Cylons?
Ragadad 12 Mei 2020 @ 10:27am 
Thank you so much :) good luck with your other projects!
Omnishambles  [pembuat] 12 Mei 2020 @ 10:26am 
@Ragadad
Yeah go for it, just credit me for the bits you do use. I doubt I'll be adding more this for a while, been occupied with other things.
Ragadad 12 Mei 2020 @ 10:22am 
Omnishambles, I'm wanting to upload a mod similar to this one but with my own ascension paths, traits, traditions, events, ect, is it alright if i borrow some elements of your mod to help set a foundation?
Ragadad 10 Mei 2020 @ 2:40pm 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1595251631

This mod includes adjustments to several traditions to make them robot-friendly, along with a whole slew of fixes. Maybe look into-built in support or compatability?
Omnishambles  [pembuat] 6 Mei 2020 @ 5:39am 
@Gelt's New Teeth
I considered that but then you get bonuses to jobs that you can't use instead of governing ethics attraction. I haven't looked into traditions too much though, it could be possible to only use some from synchronicity and some from harmony. That would also make it incompatible with tradition mods though.
Alberich 6 Mei 2020 @ 5:21am 
Just reporting that you should probably change the Harmony Traditions so that it adopts the Gestalt version of it. Stuff like increased lifespan are totally worthless for a Robot Civ. (Synths still breakdown and stuff)
Omnishambles  [pembuat] 6 Mei 2020 @ 5:06am 
Glad it's working!
Rhaas 6 Mei 2020 @ 1:54am 
Turns out my issue was caused by some portrait mod. Also had no idea that Barbaric Despoilers have adaptability tree. Again, thanks for awesome mod, everything seems to be working perfectly now.
Rhaas 5 Mei 2020 @ 10:30am 
Sorry for bothering you, its probably on my side then. My game seems to be kinda screwed <.<
I just noticed my Federation tree was replaced with Adaptability on a normal empire.
Omnishambles  [pembuat] 5 Mei 2020 @ 10:28am 
@Rhaas It works perfectly fine for me, must be something else causing your problem. Robot and machine mod points are different, the techs are different.
Rhaas 5 Mei 2020 @ 10:19am 
I found a major bug, technology that adds robomodding trait points simply doesn't work now. It's probably because robots with your origin are considered synths and not machines.
Omnishambles  [pembuat] 3 Mei 2020 @ 2:47am 
Also going to look into making a biological citizen rights policy in the same vein as AI rights
Omnishambles  [pembuat] 3 Mei 2020 @ 2:36am 
@Ragadad Thanks for the suggestions, living standards is definitely an area that I could add to
Ragadad 2 Mei 2020 @ 1:59pm 
I dunno, that's just a suggestion, you do you :) If you ever need a playtester or help with localisation, I'd be glad to help
Ragadad 2 Mei 2020 @ 1:56pm 
Maybe bio-assimilation could additionally unlock a new living standard? "Virtual Bliss" or "Augmented Reality" or something. +15% Happiness and slightly reduced pop upkeep, maybe 0.8 consumer goods? Plus unemployed research production and you have a unique, flavourful bonus for robot empires that doesn't make other options like shared burdens, academic privilege or utopian abundance redundant, ore acting like a useful halfway between all of them
Ragadad 2 Mei 2020 @ 1:50pm 
I think removing the trait point from bio-assimilation makes sense, it's a little balancing and doesn't "fit" with the perk. An ascension path should be more than just tons of trait points
Omnishambles  [pembuat] 2 Mei 2020 @ 10:44am 
@Ragadad Nope, just empires with the origin will be able to use them, they're meant to be the robot equivalent of the ascension paths.

I'm also thinking of removing the +1 points from bio-assimilation and removing one from robotic mastery, because at the moment ascended synths end up with 5 mod points and robotic civs with 8 which seems at bit OP.
Ragadad 2 Mei 2020 @ 10:25am 
Thank you in advance :)
Ragadad 2 Mei 2020 @ 10:24am 
Do normal Synthetically Ascended empires have access to the new APs?
Omnishambles  [pembuat] 1 Mei 2020 @ 1:31pm 
@Jalswim Added, thanks for letting me know
Jalswim 1 Mei 2020 @ 12:04pm 
You might want to add possible_secondary false. Everything works fine without it but it's causing some ui glitches on my end during syncretic creation.
Omnishambles  [pembuat] 29 Apr 2020 @ 6:27am 
I went ahead and released it as a separate mod https://sp.zhabite.com/sharedfiles/filedetails/?id=2078117903