Stellaris

Stellaris

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Robotic Civilization Origin Update
   
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407.830 KB
8 Feb, 2023 @ 3:08am
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Robotic Civilization Origin Update

Description
The author of the original mod gave permision to someone else to take up the mod for theirself, and so I have.

This mod is now updated to include the Aquatic and Toxoid robot portraits.

Adds a new origin called Robotic Civilization which allows you to start as synthetic, non-gestalt robots. Also adds three ascension perks exclusively for robots.

The origin gives you the techs required for robots to work all jobs and replaces your starting farming districts with an extra generator and mining district. It also prevents guaranteed habitable worlds to somewhat counteract starting with 200% habitability.

Empires with the Robotic Civilization origin will be prevented from using the assimilation species right and have reduced organic population growth. They will also have a negative tech modifier to put them on par with other empires in the early game. Robotic civilizations have access to three new ascension perks as they progress through the game.

Ascension Perks
Enhanced Robotics
Modify Species Cost - 33%
Pop Assembly Speed + 10%

Robotic Mastery
Robot Modification Points + 1
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Bio-Assimilation
Can assimilate organic pops
Can use Grid Amalgamation slavery type

Known Issues
Will assemble normal robots as well as your main species, make sure you set it to manual for now.

If you find anything weird or broken, please let me know. Though this line is copied from the original I also mean it and would enjoy bug reports.

Other Versions
I have not updated any of the other versions of this mod and I don't plan on doing unless someone asks of me.

Links
Base Mod You Are Here
No Ascencion Perks
23 Comments
Not a Tomato 21 Jul, 2024 @ 6:39pm 
@[Closed Captions] You don't need it anymore.
[Closed Captions] 12 Jun, 2024 @ 6:30pm 
it doesnt work anymore
tleilaxu ghola 8 Apr, 2024 @ 2:19pm 
I wish I was able to make my robots spiritualist. I don't see why those would be mutually exclusive, you could program a computer to believe in anything.
Beast-Storm 22 Oct, 2023 @ 3:05pm 
Is it possible to keep this at 3.6.1 version with some improvements???
Jalswim 15 Oct, 2023 @ 5:07pm 
I'm having the same issue of no trait picks and also all the portraits have doubled for me in the Robotic section.
Omnishambles 23 Sep, 2023 @ 10:57am 
@Minedwe I had to create a merged mod to add portraits
RouxAroo  [author] 31 Aug, 2023 @ 7:43pm 
@Pruddy??? As of now it is on my list of things to do.
PRUDDY??? 21 Aug, 2023 @ 6:35pm 
is there still being worked on? Robotic races on the creation screen do not have any base trait picks, like how normal races have 3 and machines have 2
RouxAroo  [author] 6 May, 2023 @ 1:12pm 
@minedwe Ah alright that's good to hear then. I already have enough mods to update lol.
Minedwe 4 May, 2023 @ 8:20pm 
It seems to work fine with vanilla portraits, I think Exo was asking about modded portraits.

The mod files contain a text file explaining a method of essentially manually patching other modded races or future vanilla ones to the mod, but I haven't been able to get it working so far.