Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://sp.zhabite.com/sharedfiles/filedetails/?id=3478208799
After i remove this trait from my species,the faction immediately show up.
It would be better to have a hint to tell people what will happen when they have this trait.
So i check my mods one by one.
I pick an archive around 2215,and i find that:
Playing without this mod,no matter how many other mods i select,factions will be generated the second I start my game.
Playing with this single mod(no other mods),factions still can't be generated.
Got any idea why it's happened?
Anyways, important note for Necrophages players:
Thymoleptic Implants trait will prevent pops from becoming Necrophytes... This bug is 3 years old, so be careful and have a nice games
This effect is exerted by the blue perk “last children”, which removes reproduction from the race - is this intended?
I however cannot tell if it's causing any issues with cosmic storms or the update.
Slave: +200% political forces
does not work
But thanks for your work - the mod is a must-have