Stellaris
Trait Diversity
368 comentarios
Artemys Symetra 8 MAY a las 12:01 
I looked for the problem, and file species_mod_window.gui in Interface folder cause crash. Nevertheless, lot of trait are broken. The job modifier doesn't work anymore. So the mod need a big refit. maybe i lokking for and upload it, if i have the time, (and the motivation ^^)
arkanikorde 8 MAY a las 3:02 
This great mod need a little update. It make crash the game for me too. ^^
Kiithnaras 6 MAY a las 19:29 
Indeed, after very much troubleshooting, this mod causes a game crash on a new galaxy start with 4.0
Ch0mpD13 6 MAY a las 14:20 
Mod crashes the game when trying to create new galaxy
The Casualist 5 MAY a las 12:25 
Mod is broken. Crashes ingame.
Redeye 23 ABR a las 18:56 
doesn't seem to work at all for me
Skittles 9 ABR a las 12:24 
curious if this mod will be getting updated AFTER 4.0 releases, i just wanna know if i should come back to this mod to use during 4.0 later or not <3 love the mod, hope to see it in 4.0 as well <3
AreYouSavvy 21 FEB a las 0:58 
I'm not familiar with the structure of how this mod works in the bg, but I hit midgame with my species that had the tiny trait which suddenly just stopped applying to my species, throwing my economy in disarray. It was working fine and just abruptly my colonies one by one would stop having the tiny apply. It's still there, visually, but its not working. It could possibly be related to having a mod that adds a genetics tradition which I took around the time it happened, but it didn't happen immediately either, so I'm not sure its related. I also noticed that it counted it as both a negative and positive trait in the template editor during the game. If I had less than three points left it would say I couldn't be tiny anymore (despite still having traits available) but if I removed it myself it removed the -3 modifier. Either way it just wasn't working extremely suddenly which really stings because my economy is now in a tremendous deficit because I had hundreds of pops when it happened.
ckinderknecht11 29 ENE a las 22:57 
Politics? In MY comments section?
Gear`O`Derm 20 ENE a las 19:56 
@PAISLY bro u have been brainwashed.
PAISLY 7 ENE a las 6:35 
@猫猫老大 You are playing a Hive Mind and are surprised that you dont have political factions? Kinda ironic considering you are living in one.
Entity 5 ENE a las 4:17 
Hm, is it possible to sort negative, positive and postive+ or negative+ into own clusters? If yes, why isn't this made already?
猫猫老大 22 DIC 2024 a las 7:31 
OK,i find the reason:my species has trait_td_multi_hiveminded.
After i remove this trait from my species,the faction immediately show up.
It would be better to have a hint to tell people what will happen when they have this trait.
猫猫老大 22 DIC 2024 a las 6:50 
I play with about 30 mods,and one day i find that i can't have factions.No matter it is 2220 or 2300,the factions just won't show up.
So i check my mods one by one.
I pick an archive around 2215,and i find that:
Playing without this mod,no matter how many other mods i select,factions will be generated the second I start my game.
Playing with this single mod(no other mods),factions still can't be generated.
Got any idea why it's happened?
Hex: J*b Application 20 NOV 2024 a las 23:02 
update to 3.14 pleasee
💀Kralazar Mallus💀 2 NOV 2024 a las 23:49 
Is it need to be updated or its working fine right now?
YutaniWakazashi 2 NOV 2024 a las 10:39 
How is this with the latest update?
Sandwich™ 2 OCT 2024 a las 10:43 
is there by any chance a trait called "advanced evolution" in this mod? it gives +150% on everything.
mermaider 26 SEP 2024 a las 4:13 
Cool mod

Anyways, important note for Necrophages players:

Thymoleptic Implants trait will prevent pops from becoming Necrophytes... This bug is 3 years old, so be careful and have a nice games
goodODST unit 24 SEP 2024 a las 13:22 
multi-hiveminded disables happiness yet the tooltip explaining that has been removed?
I noticed that when choosing the state principle of “xenophobia”, which also gives +10% to population growth, this same bonus does not apply to the second race (when playing as a NECROPHAG) which I have when the population increases, is this how it should be?
This effect is exerted by the blue perk “last children”, which removes reproduction from the race - is this intended?
dunnachius 17 SEP 2024 a las 20:09 
Still *seems* to work with 3.13.

I however cannot tell if it's causing any issues with cosmic storms or the update.
Redeye 16 SEP 2024 a las 15:31 
game says its outdated.
Daevinski 14 SEP 2024 a las 18:03 
-1 Unpdate
Rogueone 12 AGO 2024 a las 14:57 
update?
Dreams 3 AGO 2024 a las 18:00 
+ 1 update, please !
asapas 7 JUL 2024 a las 13:11 
hello, does it need an update?
Tanzz_Orion 6 JUL 2024 a las 8:31 
can we please have an update for this mod
Brybry 2 JUL 2024 a las 16:00 
Some mods seem to be affected by a bug preventing them from displaying as updated. NSC3 - Season 1 has the same issue, and the dev has commented on it.
🎅🏻What is Love?🎅🏻 21 JUN 2024 a las 18:40 
Update please
Empirgr 21 MAY 2024 a las 18:52 
there was an update on may 18th for 3.12 according to the change notes
<>===[}::::::::::::::::::::::::> 19 MAY 2024 a las 12:16 
Was this mod nerfed or has it just not been updated and the traits are degenerating?
Helios 17 MAY 2024 a las 2:58 
+1 Update, please.
Barteg 14 MAY 2024 a las 13:58 
We really need an update for this
Dorumin111 11 MAY 2024 a las 18:24 
This mod is a must-have, is there an update to 3.12 in the works?
Serecio 9 MAY 2024 a las 4:50 
Can you pls update for 3.12? With this mod on, some new content does not work properbly. (New Cybernetic Origin Mechanic for exmaple, Pops do not get the trait correctly, so they can't use the new jobs and faction also does not appear)
Valtiel_The_First 8 MAY 2024 a las 14:38 
could it be updated for 3.11?
AnotherExample 16 MAR 2024 a las 18:18 
I see humanoid (maybe more species) can take lithoid and hivemind traits for 0 points. Is this a bug? and 2nd - Can the AI pick these when they are fx. reptilian?
cristobalripoll 3 MAR 2024 a las 22:48 
please update
Odoxon 2 MAR 2024 a las 7:54 
Does the mod work with "Ethics and Civics Classic"?
Holly Darlin <3 29 ENE 2024 a las 6:54 
Hi hi, does the infinity machine perk have a special effect that I need to unlock or is it just -15% from science for the run?
Bastion 14 ENE 2024 a las 4:40 
Does trait make the last children of the rulers immortal?
jesusjr 10 ENE 2024 a las 16:49 
Finding some traits are working and others are not. Example is Paragon and the robot trait. Research, more resources do not work. But more army damage that is part of trait works just fine. So no idea how many other traits are only partially working.
0utlaw 4 ENE 2024 a las 0:29 
For some reason it's not loading in the playset, I can see it installed in mods, however, doesn't ever load in playset. I've subscribed and unsub'd, added mods after and they show up., but this one does not.
Rogueone 1 ENE 2024 a las 19:43 
Update?
Инкви! 14 DIC 2023 a las 8:05 
Intrepid.
Slave: +200% political forces

does not work
joakim.westergaard 4 DIC 2023 a las 5:27 
@Lylant, I LOVE your mod but to be frank you've been doing werid thing in the latest updates. You changed leader_lifespan_add_min/-max to leader_age_min/max in the latest update but none of them seem to be valid modifiers in 3.10 (even with Universal Modifier patch). Furthermore the modifiers are placed outside the "modifier = {" part :-)

But thanks for your work - the mod is a must-have
Errortrek 2 DIC 2023 a las 15:01 
Well I think for me the mod is working, reading some of the comments made me a bit unsure tough, would be glad to see an update for 3.10
joakim.westergaard 30 NOV 2023 a las 5:02 
leader_lifespan_add_mín and leader_lifespan_add_max doesn't seem to be valid modifiers