Stellaris
Trait Diversity
368 件のコメント
Artemys Symetra 5月8日 12時01分 
I looked for the problem, and file species_mod_window.gui in Interface folder cause crash. Nevertheless, lot of trait are broken. The job modifier doesn't work anymore. So the mod need a big refit. maybe i lokking for and upload it, if i have the time, (and the motivation ^^)
arkanikorde 5月8日 3時02分 
This great mod need a little update. It make crash the game for me too. ^^
Kiithnaras 5月6日 19時29分 
Indeed, after very much troubleshooting, this mod causes a game crash on a new galaxy start with 4.0
Ch0mpD13 5月6日 14時20分 
Mod crashes the game when trying to create new galaxy
The Casualist 5月5日 12時25分 
Mod is broken. Crashes ingame.
Redeye 4月23日 18時56分 
doesn't seem to work at all for me
Skittles 4月9日 12時24分 
curious if this mod will be getting updated AFTER 4.0 releases, i just wanna know if i should come back to this mod to use during 4.0 later or not <3 love the mod, hope to see it in 4.0 as well <3
AreYouSavvy 2月21日 0時58分 
I'm not familiar with the structure of how this mod works in the bg, but I hit midgame with my species that had the tiny trait which suddenly just stopped applying to my species, throwing my economy in disarray. It was working fine and just abruptly my colonies one by one would stop having the tiny apply. It's still there, visually, but its not working. It could possibly be related to having a mod that adds a genetics tradition which I took around the time it happened, but it didn't happen immediately either, so I'm not sure its related. I also noticed that it counted it as both a negative and positive trait in the template editor during the game. If I had less than three points left it would say I couldn't be tiny anymore (despite still having traits available) but if I removed it myself it removed the -3 modifier. Either way it just wasn't working extremely suddenly which really stings because my economy is now in a tremendous deficit because I had hundreds of pops when it happened.
ckinderknecht11 1月29日 22時57分 
Politics? In MY comments section?
Gear`O`Derm 1月20日 19時56分 
@PAISLY bro u have been brainwashed.
PAISLY 1月7日 6時35分 
@猫猫老大 You are playing a Hive Mind and are surprised that you dont have political factions? Kinda ironic considering you are living in one.
Entity 1月5日 4時17分 
Hm, is it possible to sort negative, positive and postive+ or negative+ into own clusters? If yes, why isn't this made already?
猫猫老大 2024年12月22日 7時31分 
OK,i find the reason:my species has trait_td_multi_hiveminded.
After i remove this trait from my species,the faction immediately show up.
It would be better to have a hint to tell people what will happen when they have this trait.
猫猫老大 2024年12月22日 6時50分 
I play with about 30 mods,and one day i find that i can't have factions.No matter it is 2220 or 2300,the factions just won't show up.
So i check my mods one by one.
I pick an archive around 2215,and i find that:
Playing without this mod,no matter how many other mods i select,factions will be generated the second I start my game.
Playing with this single mod(no other mods),factions still can't be generated.
Got any idea why it's happened?
Hex: J*b Application 2024年11月20日 23時02分 
update to 3.14 pleasee
💀Kralazar Mallus💀 2024年11月2日 23時49分 
Is it need to be updated or its working fine right now?
YutaniWakazashi 2024年11月2日 10時39分 
How is this with the latest update?
Sandwich™ 2024年10月2日 10時43分 
is there by any chance a trait called "advanced evolution" in this mod? it gives +150% on everything.
mermaider 2024年9月26日 4時13分 
Cool mod

Anyways, important note for Necrophages players:

Thymoleptic Implants trait will prevent pops from becoming Necrophytes... This bug is 3 years old, so be careful and have a nice games
goodODST unit 2024年9月24日 13時22分 
multi-hiveminded disables happiness yet the tooltip explaining that has been removed?
АдмиралГенералАлладин 2024年9月23日 10時39分 
I noticed that when choosing the state principle of “xenophobia”, which also gives +10% to population growth, this same bonus does not apply to the second race (when playing as a NECROPHAG) which I have when the population increases, is this how it should be?
This effect is exerted by the blue perk “last children”, which removes reproduction from the race - is this intended?
dunnachius 2024年9月17日 20時09分 
Still *seems* to work with 3.13.

I however cannot tell if it's causing any issues with cosmic storms or the update.
Redeye 2024年9月16日 15時31分 
game says its outdated.
Daevinski 2024年9月14日 18時03分 
-1 Unpdate
Rogueone 2024年8月12日 14時57分 
update?
Dreams 2024年8月3日 18時00分 
+ 1 update, please !
asapas 2024年7月7日 13時11分 
hello, does it need an update?
Tanzz_Orion 2024年7月6日 8時31分 
can we please have an update for this mod
Brybry 2024年7月2日 16時00分 
Some mods seem to be affected by a bug preventing them from displaying as updated. NSC3 - Season 1 has the same issue, and the dev has commented on it.
🎅🏻What is Love?🎅🏻 2024年6月21日 18時40分 
Update please
Empirgr 2024年5月21日 18時52分 
there was an update on may 18th for 3.12 according to the change notes
<>===[}::::::::::::::::::::::::> 2024年5月19日 12時16分 
Was this mod nerfed or has it just not been updated and the traits are degenerating?
Helios 2024年5月17日 2時58分 
+1 Update, please.
Barteg 2024年5月14日 13時58分 
We really need an update for this
Dorumin111 2024年5月11日 18時24分 
This mod is a must-have, is there an update to 3.12 in the works?
Serecio 2024年5月9日 4時50分 
Can you pls update for 3.12? With this mod on, some new content does not work properbly. (New Cybernetic Origin Mechanic for exmaple, Pops do not get the trait correctly, so they can't use the new jobs and faction also does not appear)
Valtiel_The_First 2024年5月8日 14時38分 
could it be updated for 3.11?
AnotherExample 2024年3月16日 18時18分 
I see humanoid (maybe more species) can take lithoid and hivemind traits for 0 points. Is this a bug? and 2nd - Can the AI pick these when they are fx. reptilian?
cristobalripoll 2024年3月3日 22時48分 
please update
Odoxon 2024年3月2日 7時54分 
Does the mod work with "Ethics and Civics Classic"?
Holly Darlin <3 2024年1月29日 6時54分 
Hi hi, does the infinity machine perk have a special effect that I need to unlock or is it just -15% from science for the run?
Bastion 2024年1月14日 4時40分 
Does trait make the last children of the rulers immortal?
jesusjr 2024年1月10日 16時49分 
Finding some traits are working and others are not. Example is Paragon and the robot trait. Research, more resources do not work. But more army damage that is part of trait works just fine. So no idea how many other traits are only partially working.
0utlaw 2024年1月4日 0時29分 
For some reason it's not loading in the playset, I can see it installed in mods, however, doesn't ever load in playset. I've subscribed and unsub'd, added mods after and they show up., but this one does not.
Rogueone 2024年1月1日 19時43分 
Update?
Инкви! 2023年12月14日 8時05分 
Intrepid.
Slave: +200% political forces

does not work
joakim.westergaard 2023年12月4日 5時27分 
@Lylant, I LOVE your mod but to be frank you've been doing werid thing in the latest updates. You changed leader_lifespan_add_min/-max to leader_age_min/max in the latest update but none of them seem to be valid modifiers in 3.10 (even with Universal Modifier patch). Furthermore the modifiers are placed outside the "modifier = {" part :-)

But thanks for your work - the mod is a must-have
Errortrek 2023年12月2日 15時01分 
Well I think for me the mod is working, reading some of the comments made me a bit unsure tough, would be glad to see an update for 3.10
joakim.westergaard 2023年11月30日 5時02分 
leader_lifespan_add_mín and leader_lifespan_add_max doesn't seem to be valid modifiers