Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
https://sp.zhabite.com/sharedfiles/filedetails/?id=3478208799
After i remove this trait from my species,the faction immediately show up.
It would be better to have a hint to tell people what will happen when they have this trait.
So i check my mods one by one.
I pick an archive around 2215,and i find that:
Playing without this mod,no matter how many other mods i select,factions will be generated the second I start my game.
Playing with this single mod(no other mods),factions still can't be generated.
Got any idea why it's happened?
Anyways, important note for Necrophages players:
Thymoleptic Implants trait will prevent pops from becoming Necrophytes... This bug is 3 years old, so be careful and have a nice games
This effect is exerted by the blue perk “last children”, which removes reproduction from the race - is this intended?
I however cannot tell if it's causing any issues with cosmic storms or the update.
Slave: +200% political forces
does not work
But thanks for your work - the mod is a must-have