Stellaris

Stellaris

4,373 ratings
Trait Diversity
6
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12
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File Size
Posted
Updated
1.575 MB
4 Dec, 2019 @ 11:12pm
22 Nov, 2024 @ 7:48pm
35 Change Notes ( view )

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Trait Diversity

Description

This mod adds 220 new species traits to the game:
    ■ 169 Biological Traits
    • 113 common traits
    • 46 non-lithoids only
    • 10 lithoids only
    ■ 51 Robotic Traits
    • 33 common traits
    • 7 robots only
    • 11 machines only



The mod contains some origin traits which cannot be added or removed after the start of the game. The traits will provide very distinctive attributes/backgrounds for the species and some of them may alter the gameplay remarkably. They are indicated as blue icons.






User Interface Mods Compatibility
This mod contains Cadence's Extremely Lazily Written Genemodding UI to provide enough space for species modification window. Hence, the mod overrides the user interface file for species modification window:
  • interface/species_mod_window.gui
I've run several tests with some popular UI mods and I found no critical issue; you can use other UI mods without any compatibility mod. You can choose which species modification window you would like to use by sorting the mods. If you want to use the species modification window from other UI mod, sort the UI mod below of this mod. Otherwise, if you want to use the species modification window from CELWGUI, sort this mod below of the UI mod.


Other Compatibility Issue
Note that the mod manipulates and overrides vanilla elements of:
  • (game_rules) pop_has_random_ethics
  • (game_rules) species_has_happiness
I believe these are quite few changes, the mod should be compatible with most other mods.






  • Cadence - the creator of CELWGUI
  • Scradegn - provided polished descriptions
  • oh no - provided polished descriptions
  • C Moore - contributed on the update for Libra (v3.3.*)



[www.paypal.com]
If you really enjoy the mod and wish to support me, you can offer a donation for my work on this mod with a few dollars. Any support is greatly appreciated. Thank you!



Hope you enjoy this mod, please rate it if you like it!
Popular Discussions View All (2)
69
9 May @ 4:31pm
PINNED: Bug Reports & General Feedbacks
Lylant
12
9 Apr @ 1:19pm
Spoilers: Traits List
Lylant
368 Comments
Artemys Symetra 8 May @ 12:01pm 
I looked for the problem, and file species_mod_window.gui in Interface folder cause crash. Nevertheless, lot of trait are broken. The job modifier doesn't work anymore. So the mod need a big refit. maybe i lokking for and upload it, if i have the time, (and the motivation ^^)
arkanikorde 8 May @ 3:02am 
This great mod need a little update. It make crash the game for me too. ^^
Kiithnaras 6 May @ 7:29pm 
Indeed, after very much troubleshooting, this mod causes a game crash on a new galaxy start with 4.0
Ch0mpD13 6 May @ 2:20pm 
Mod crashes the game when trying to create new galaxy
The Casualist 5 May @ 12:25pm 
Mod is broken. Crashes ingame.
Redeye 23 Apr @ 6:56pm 
doesn't seem to work at all for me
Skittles 9 Apr @ 12:24pm 
curious if this mod will be getting updated AFTER 4.0 releases, i just wanna know if i should come back to this mod to use during 4.0 later or not <3 love the mod, hope to see it in 4.0 as well <3
AreYouSavvy 21 Feb @ 12:58am 
I'm not familiar with the structure of how this mod works in the bg, but I hit midgame with my species that had the tiny trait which suddenly just stopped applying to my species, throwing my economy in disarray. It was working fine and just abruptly my colonies one by one would stop having the tiny apply. It's still there, visually, but its not working. It could possibly be related to having a mod that adds a genetics tradition which I took around the time it happened, but it didn't happen immediately either, so I'm not sure its related. I also noticed that it counted it as both a negative and positive trait in the template editor during the game. If I had less than three points left it would say I couldn't be tiny anymore (despite still having traits available) but if I removed it myself it removed the -3 modifier. Either way it just wasn't working extremely suddenly which really stings because my economy is now in a tremendous deficit because I had hundreds of pops when it happened.
ckinderknecht11 29 Jan @ 10:57pm 
Politics? In MY comments section?