Stellaris

Stellaris

!!Universal Modifier Patch (4.0.*)
460 Comments
Nikal 23 May @ 2:59am 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.
AZNo.∞ Space 17 May @ 5:50am 
恩情!!!
ZENOX_OMEGA 13 May @ 6:43pm 
thank you so much
fr i mean it. i do look forward to 4.0, but when all the mods are up to date and most bugs are worked out. im thankful to not be forced to scour for older versions
Smokehouse03 8 May @ 5:12pm 
nvm im stupid
Smokehouse03 8 May @ 5:11pm 
any chance of a 3.14 version?
Captain Ballin 6 May @ 3:37am 
Level 1 Noobs: "GIMME CONTENT FOR FREE NAAAAAOOOO!!!!!"

Level 100 Boss: "take your time king, shlits complicated"
jasonpepe  [author] 5 May @ 8:31pm 
@Martok @ZENOX_OMEGA
You can subscribe the legacy version in the mod collection.
jasonpepe  [author] 5 May @ 8:12pm 
@Martok @ZENOX_OMEGA
Sadly no. 4.0 is basically a remake of how the pop works, as well as their jobs.
Try play 3.14 with the mod disabled, some modifiers might not work, but others are working as they should be.
ZENOX_OMEGA 5 May @ 7:24pm 
i gotta know about compatibility too
Martok 5 May @ 2:34pm 
Is this backwards-compatible with v3.14?
14sourh8 10 Jan @ 4:04pm 
Hello this mod is missing a descriptor file and i have spent more then an hour trying to fix it, if anyone could help i would appreciate it
pablo gonzalez 4 Jan @ 9:36am 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 12 Dec, 2024 @ 7:49pm 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 10 Dec, 2024 @ 7:28pm 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 9 Dec, 2024 @ 5:48am 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 3 Dec, 2024 @ 9:57pm 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 23 Nov, 2024 @ 3:39am 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 20 Nov, 2024 @ 4:59pm 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 15 Nov, 2024 @ 5:33pm 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 15 Nov, 2024 @ 3:04am 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 7 Nov, 2024 @ 5:31am 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"
AL|EN 14 Sep, 2024 @ 5:35am 
@jasonpepe For the next mod update, please add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
KäptnChaos 26 Jun, 2024 @ 1:37am 
There is a bug: u cant build the new nanotech-battleships with 3.12.5 patch..
rtrub1 23 Jun, 2024 @ 3:34pm 
Good evening. Will there be a patching coming?
Zane87 12 Jun, 2024 @ 6:17am 
@TcT Goth98 I'm afraid you failed the "Stellaris 101: How to Read" test..........
Wrinkle 6 Jun, 2024 @ 6:38pm 
@TcT Goth98 it's not really a mod, it's just suggesting that you read the documentation if you're brand new to downloading mods for the game. its been almost two weeks so hopefully that came to mind already, but i thought it was worth pointing out.
TcT Goth98 28 May, 2024 @ 6:33pm 
Do we ACTUALLY NEED Stellaris 101: How to Read for this? Like really?!
alfharobby 19 May, 2024 @ 4:51pm 
@Eddie_the_rawke it should be on the bottom
Below every mod with name that begin with ! but above mod with name that begin with !!!
Sonamiya,Zealot of the Minefield 19 May, 2024 @ 4:25am 
With Universal resource, Ariphoas, and the merger of rules, where would i place this?
(M3) Russel 18 May, 2024 @ 9:33am 
I'm praying for an update as well.
Alsos 8 May, 2024 @ 2:30am 
At the very bottom
Eddie_the_rawke 8 May, 2024 @ 2:13am 
where is this placed again in the load order?
Cardolam 7 May, 2024 @ 4:51pm 
Hopefully soon will be updated to 3.12. Continue the great job!
Pipe Wrench 29 Apr, 2024 @ 1:52am 
I'm confused what this actually does?
焱淼 16 Apr, 2024 @ 10:16am 
是否支持 Rise of Cosmic Industry BETA ?我订阅这个MOD,但它的开局设置和法令设置仍然异常显示。( "realdev_menu.2.name" & "realdev_menu.1.name")
Squatch 10 Apr, 2024 @ 1:24pm 
Sorry if this is something that has been addressed already, or if you don't take requests like this, but there is an EXTREMELY annoying bug in the Astral Rifts dlc (I know) that makes it so when you conquer an empire that was already exploring a rift, you cannot continue exploring it, locking you out of it forever, which is obviously stupid. Is there a known fix for this with vanilla commands, and if not, is this something you could fix?
Casey 6 Apr, 2024 @ 4:57am 
After subscribing to the Universal Modifier Patch version 3.11.* for the space colonization and conquer game "Stellaris", my bank account has tripled in contents, I now have a supermodel wife with big honkers, and my wiener has grown by 4 inches. Thanks, Stellaris modding community!
Fahrenheit-Os 27 Feb, 2024 @ 4:11am 
I didn't know that UI overhaul could do that, thanks to you both
Kashy 27 Feb, 2024 @ 4:10am 
as always new upgrade new luck, patience is everything, in a few days Stellaris will be running again. :-)
Kashy 27 Feb, 2024 @ 4:06am 
I have, Stellaris no longer runs with UI
Kashy 27 Feb, 2024 @ 4:02am 
UI Overhaul Dynamic is the problem, without (UI) Stellaris has no problem.
jasonpepe  [author] 27 Feb, 2024 @ 3:45am 
@Kinky Sloth
Disable any UI mod first.
Fahrenheit-Os 27 Feb, 2024 @ 2:57am 
Have this crash since this morning :

containerwindow.h:88]: interface/game_setup/setup.gui: Could not find containerWindowType "tech_cost_difficulty_scale" in window "gamesetup_contents".
Dash 31 Dec, 2023 @ 5:35pm 
Why do we need this? With the Merged Ruler Menus and stuff?
MasterBot 24 Dec, 2023 @ 7:26am 
Compatibility for V_Traits pls
Deon ☣ 29 Nov, 2023 @ 10:16am 
A vanilla issue that was fixed today.
lyra_tcm 25 Nov, 2023 @ 3:10pm 
Thats a vanilla issue
Avenger12 25 Nov, 2023 @ 1:35pm 
@jasonpepe i'd like to put in a bug report. something in this mod is overriding any and all ship build cost modifiers. either resetting them to 0 or not allowing them through at all. tested with only this mod and nothing else active
Noobinator 5 Nov, 2023 @ 11:15am 
where's this need to go on load order
Cosmoros 14 Sep, 2023 @ 7:01am 
!!! means it goes below !!. same with !