Stellaris
!!Universal Modifier Patch (4.0.*)
댓글 463
Endsieg 2025년 5월 28일 오전 5시 09분 
outdated
Toast 2025년 5월 27일 오후 10시 48분 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 2025년 5월 27일 오전 8시 46분 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 2025년 5월 23일 오전 2시 59분 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.
AZNo.∞ Space 2025년 5월 17일 오전 5시 50분 
恩情!!!
ZENOX_OMEGA 2025년 5월 13일 오후 6시 43분 
thank you so much
fr i mean it. i do look forward to 4.0, but when all the mods are up to date and most bugs are worked out. im thankful to not be forced to scour for older versions
Smokehouse03 2025년 5월 8일 오후 5시 12분 
nvm im stupid
Smokehouse03 2025년 5월 8일 오후 5시 11분 
any chance of a 3.14 version?
Captain Ballin 2025년 5월 6일 오전 3시 37분 
Level 1 Noobs: "GIMME CONTENT FOR FREE NAAAAAOOOO!!!!!"

Level 100 Boss: "take your time king, shlits complicated"
jasonpepe  [작성자] 2025년 5월 5일 오후 8시 31분 
@Martok @ZENOX_OMEGA
You can subscribe the legacy version in the mod collection.
jasonpepe  [작성자] 2025년 5월 5일 오후 8시 12분 
@Martok @ZENOX_OMEGA
Sadly no. 4.0 is basically a remake of how the pop works, as well as their jobs.
Try play 3.14 with the mod disabled, some modifiers might not work, but others are working as they should be.
ZENOX_OMEGA 2025년 5월 5일 오후 7시 24분 
i gotta know about compatibility too
Martok 2025년 5월 5일 오후 2시 34분 
Is this backwards-compatible with v3.14?
14sourh8 2025년 1월 10일 오후 4시 04분 
Hello this mod is missing a descriptor file and i have spent more then an hour trying to fix it, if anyone could help i would appreciate it
pablo gonzalez 2025년 1월 4일 오전 9시 36분 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 2024년 12월 12일 오후 7시 49분 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 2024년 12월 10일 오후 7시 28분 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 2024년 12월 9일 오전 5시 48분 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 2024년 12월 3일 오후 9시 57분 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 2024년 11월 23일 오전 3시 39분 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 2024년 11월 20일 오후 4시 59분 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 2024년 11월 15일 오후 5시 33분 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 2024년 11월 15일 오전 3시 04분 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 2024년 11월 7일 오전 5시 31분 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"
AL|EN 2024년 9월 14일 오전 5시 35분 
@jasonpepe For the next mod update, please add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
KäptnChaos 2024년 6월 26일 오전 1시 37분 
There is a bug: u cant build the new nanotech-battleships with 3.12.5 patch..
rtrub1 2024년 6월 23일 오후 3시 34분 
Good evening. Will there be a patching coming?
Zane87 2024년 6월 12일 오전 6시 17분 
@TcT Goth98 I'm afraid you failed the "Stellaris 101: How to Read" test..........
Wrinkle 2024년 6월 6일 오후 6시 38분 
@TcT Goth98 it's not really a mod, it's just suggesting that you read the documentation if you're brand new to downloading mods for the game. its been almost two weeks so hopefully that came to mind already, but i thought it was worth pointing out.
TcT Goth98 2024년 5월 28일 오후 6시 33분 
Do we ACTUALLY NEED Stellaris 101: How to Read for this? Like really?!
alfharobby 2024년 5월 19일 오후 4시 51분 
@Eddie_the_rawke it should be on the bottom
Below every mod with name that begin with ! but above mod with name that begin with !!!
Sonamiya,Zealot of the Minefield 2024년 5월 19일 오전 4시 25분 
With Universal resource, Ariphoas, and the merger of rules, where would i place this?
(M3) Russel 2024년 5월 18일 오전 9시 33분 
I'm praying for an update as well.
Alsos 2024년 5월 8일 오전 2시 30분 
At the very bottom
Eddie_the_rawke 2024년 5월 8일 오전 2시 13분 
where is this placed again in the load order?
Cardolam 2024년 5월 7일 오후 4시 51분 
Hopefully soon will be updated to 3.12. Continue the great job!
Pipe Wrench 2024년 4월 29일 오전 1시 52분 
I'm confused what this actually does?
焱淼 2024년 4월 16일 오전 10시 16분 
是否支持 Rise of Cosmic Industry BETA ?我订阅这个MOD,但它的开局设置和法令设置仍然异常显示。( "realdev_menu.2.name" & "realdev_menu.1.name")
Squatch 2024년 4월 10일 오후 1시 24분 
Sorry if this is something that has been addressed already, or if you don't take requests like this, but there is an EXTREMELY annoying bug in the Astral Rifts dlc (I know) that makes it so when you conquer an empire that was already exploring a rift, you cannot continue exploring it, locking you out of it forever, which is obviously stupid. Is there a known fix for this with vanilla commands, and if not, is this something you could fix?
cigarette bucket 2024년 4월 6일 오전 4시 57분 
After subscribing to the Universal Modifier Patch version 3.11.* for the space colonization and conquer game "Stellaris", my bank account has tripled in contents, I now have a supermodel wife with big honkers, and my wiener has grown by 4 inches. Thanks, Stellaris modding community!
Fahrenheit-Os 2024년 2월 27일 오전 4시 11분 
I didn't know that UI overhaul could do that, thanks to you both
Kashy 2024년 2월 27일 오전 4시 10분 
as always new upgrade new luck, patience is everything, in a few days Stellaris will be running again. :-)
Kashy 2024년 2월 27일 오전 4시 06분 
I have, Stellaris no longer runs with UI
Kashy 2024년 2월 27일 오전 4시 02분 
UI Overhaul Dynamic is the problem, without (UI) Stellaris has no problem.
jasonpepe  [작성자] 2024년 2월 27일 오전 3시 45분 
@Kinky Sloth
Disable any UI mod first.
Fahrenheit-Os 2024년 2월 27일 오전 2시 57분 
Have this crash since this morning :

containerwindow.h:88]: interface/game_setup/setup.gui: Could not find containerWindowType "tech_cost_difficulty_scale" in window "gamesetup_contents".
Dash 2023년 12월 31일 오후 5시 35분 
Why do we need this? With the Merged Ruler Menus and stuff?
MasterBot 2023년 12월 24일 오전 7시 26분 
Compatibility for V_Traits pls
Deon ☣ 2023년 11월 29일 오전 10시 16분 
A vanilla issue that was fixed today.
lyra_tcm 2023년 11월 25일 오후 3시 10분 
Thats a vanilla issue