Stellaris
!!Universal Modifier Patch (4.0.*)
464 коментара
Wet_Beans преди 13 минути 
@슈팅스타 you are god sent man.
Endsieg 28 май в 5:09 
outdated
Toast 27 май в 22:48 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 27 май в 8:46 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 23 май в 2:59 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.
AZNo.∞ Space 17 май в 5:50 
恩情!!!
ZENOX_OMEGA 13 май в 18:43 
thank you so much
fr i mean it. i do look forward to 4.0, but when all the mods are up to date and most bugs are worked out. im thankful to not be forced to scour for older versions
Smokehouse03 8 май в 17:12 
nvm im stupid
Smokehouse03 8 май в 17:11 
any chance of a 3.14 version?
Captain Ballin 6 май в 3:37 
Level 1 Noobs: "GIMME CONTENT FOR FREE NAAAAAOOOO!!!!!"

Level 100 Boss: "take your time king, shlits complicated"
jasonpepe  [автор] 5 май в 20:31 
@Martok @ZENOX_OMEGA
You can subscribe the legacy version in the mod collection.
jasonpepe  [автор] 5 май в 20:12 
@Martok @ZENOX_OMEGA
Sadly no. 4.0 is basically a remake of how the pop works, as well as their jobs.
Try play 3.14 with the mod disabled, some modifiers might not work, but others are working as they should be.
ZENOX_OMEGA 5 май в 19:24 
i gotta know about compatibility too
Martok 5 май в 14:34 
Is this backwards-compatible with v3.14?
14sourh8 10 ян. в 16:04 
Hello this mod is missing a descriptor file and i have spent more then an hour trying to fix it, if anyone could help i would appreciate it
pablo gonzalez 4 ян. в 9:36 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 12 дек. 2024 в 19:49 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 10 дек. 2024 в 19:28 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 9 дек. 2024 в 5:48 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 3 дек. 2024 в 21:57 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 23 ноем. 2024 в 3:39 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 20 ноем. 2024 в 16:59 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 15 ноем. 2024 в 17:33 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 15 ноем. 2024 в 3:04 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 7 ноем. 2024 в 5:31 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"
AL|EN 14 септ. 2024 в 5:35 
@jasonpepe For the next mod update, please add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
KäptnChaos 26 юни 2024 в 1:37 
There is a bug: u cant build the new nanotech-battleships with 3.12.5 patch..
rtrub1 23 юни 2024 в 15:34 
Good evening. Will there be a patching coming?
Zane87 12 юни 2024 в 6:17 
@TcT Goth98 I'm afraid you failed the "Stellaris 101: How to Read" test..........
Wrinkle 6 юни 2024 в 18:38 
@TcT Goth98 it's not really a mod, it's just suggesting that you read the documentation if you're brand new to downloading mods for the game. its been almost two weeks so hopefully that came to mind already, but i thought it was worth pointing out.
TcT Goth98 28 май 2024 в 18:33 
Do we ACTUALLY NEED Stellaris 101: How to Read for this? Like really?!
alfharobby 19 май 2024 в 16:51 
@Eddie_the_rawke it should be on the bottom
Below every mod with name that begin with ! but above mod with name that begin with !!!
Sonamiya,Zealot of the Minefield 19 май 2024 в 4:25 
With Universal resource, Ariphoas, and the merger of rules, where would i place this?
(M3) Russel 18 май 2024 в 9:33 
I'm praying for an update as well.
Alsos 8 май 2024 в 2:30 
At the very bottom
Eddie_the_rawke 8 май 2024 в 2:13 
where is this placed again in the load order?
Cardolam 7 май 2024 в 16:51 
Hopefully soon will be updated to 3.12. Continue the great job!
Pipe Wrench 29 апр. 2024 в 1:52 
I'm confused what this actually does?
焱淼 16 апр. 2024 в 10:16 
是否支持 Rise of Cosmic Industry BETA ?我订阅这个MOD,但它的开局设置和法令设置仍然异常显示。( "realdev_menu.2.name" & "realdev_menu.1.name")
Squatch 10 апр. 2024 в 13:24 
Sorry if this is something that has been addressed already, or if you don't take requests like this, but there is an EXTREMELY annoying bug in the Astral Rifts dlc (I know) that makes it so when you conquer an empire that was already exploring a rift, you cannot continue exploring it, locking you out of it forever, which is obviously stupid. Is there a known fix for this with vanilla commands, and if not, is this something you could fix?
cigarette bucket 6 апр. 2024 в 4:57 
After subscribing to the Universal Modifier Patch version 3.11.* for the space colonization and conquer game "Stellaris", my bank account has tripled in contents, I now have a supermodel wife with big honkers, and my wiener has grown by 4 inches. Thanks, Stellaris modding community!
Fahrenheit-Os 27 февр. 2024 в 4:11 
I didn't know that UI overhaul could do that, thanks to you both
Kashy 27 февр. 2024 в 4:10 
as always new upgrade new luck, patience is everything, in a few days Stellaris will be running again. :-)
Kashy 27 февр. 2024 в 4:06 
I have, Stellaris no longer runs with UI
Kashy 27 февр. 2024 в 4:02 
UI Overhaul Dynamic is the problem, without (UI) Stellaris has no problem.
jasonpepe  [автор] 27 февр. 2024 в 3:45 
@Kinky Sloth
Disable any UI mod first.
Fahrenheit-Os 27 февр. 2024 в 2:57 
Have this crash since this morning :

containerwindow.h:88]: interface/game_setup/setup.gui: Could not find containerWindowType "tech_cost_difficulty_scale" in window "gamesetup_contents".
Dash 31 дек. 2023 в 17:35 
Why do we need this? With the Merged Ruler Menus and stuff?
MasterBot 24 дек. 2023 в 7:26 
Compatibility for V_Traits pls
Deon ☣ 29 ноем. 2023 в 10:16 
A vanilla issue that was fixed today.