Stellaris
!!Universal Modifier Patch (4.0.*)
463 件のコメント
Endsieg 5月28日 5時09分 
outdated
Toast 5月27日 22時48分 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 5月27日 8時46分 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 5月23日 2時59分 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.
AZNo.∞ Space 5月17日 5時50分 
恩情!!!
ZENOX_OMEGA 5月13日 18時43分 
thank you so much
fr i mean it. i do look forward to 4.0, but when all the mods are up to date and most bugs are worked out. im thankful to not be forced to scour for older versions
Smokehouse03 5月8日 17時12分 
nvm im stupid
Smokehouse03 5月8日 17時11分 
any chance of a 3.14 version?
Captain Ballin 5月6日 3時37分 
Level 1 Noobs: "GIMME CONTENT FOR FREE NAAAAAOOOO!!!!!"

Level 100 Boss: "take your time king, shlits complicated"
jasonpepe  [作成者] 5月5日 20時31分 
@Martok @ZENOX_OMEGA
You can subscribe the legacy version in the mod collection.
jasonpepe  [作成者] 5月5日 20時12分 
@Martok @ZENOX_OMEGA
Sadly no. 4.0 is basically a remake of how the pop works, as well as their jobs.
Try play 3.14 with the mod disabled, some modifiers might not work, but others are working as they should be.
ZENOX_OMEGA 5月5日 19時24分 
i gotta know about compatibility too
Martok 5月5日 14時34分 
Is this backwards-compatible with v3.14?
14sourh8 1月10日 16時04分 
Hello this mod is missing a descriptor file and i have spent more then an hour trying to fix it, if anyone could help i would appreciate it
pablo gonzalez 1月4日 9時36分 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 2024年12月12日 19時49分 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 2024年12月10日 19時28分 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 2024年12月9日 5時48分 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 2024年12月3日 21時57分 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 2024年11月23日 3時39分 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 2024年11月20日 16時59分 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 2024年11月15日 17時33分 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 2024年11月15日 3時04分 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 2024年11月7日 5時31分 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"
AL|EN 2024年9月14日 5時35分 
@jasonpepe For the next mod update, please add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
KäptnChaos 2024年6月26日 1時37分 
There is a bug: u cant build the new nanotech-battleships with 3.12.5 patch..
rtrub1 2024年6月23日 15時34分 
Good evening. Will there be a patching coming?
Zane87 2024年6月12日 6時17分 
@TcT Goth98 I'm afraid you failed the "Stellaris 101: How to Read" test..........
Wrinkle 2024年6月6日 18時38分 
@TcT Goth98 it's not really a mod, it's just suggesting that you read the documentation if you're brand new to downloading mods for the game. its been almost two weeks so hopefully that came to mind already, but i thought it was worth pointing out.
TcT Goth98 2024年5月28日 18時33分 
Do we ACTUALLY NEED Stellaris 101: How to Read for this? Like really?!
alfharobby 2024年5月19日 16時51分 
@Eddie_the_rawke it should be on the bottom
Below every mod with name that begin with ! but above mod with name that begin with !!!
Sonamiya,Zealot of the Minefield 2024年5月19日 4時25分 
With Universal resource, Ariphoas, and the merger of rules, where would i place this?
(M3) Russel 2024年5月18日 9時33分 
I'm praying for an update as well.
Alsos 2024年5月8日 2時30分 
At the very bottom
Eddie_the_rawke 2024年5月8日 2時13分 
where is this placed again in the load order?
Cardolam 2024年5月7日 16時51分 
Hopefully soon will be updated to 3.12. Continue the great job!
Pipe Wrench 2024年4月29日 1時52分 
I'm confused what this actually does?
焱淼 2024年4月16日 10時16分 
是否支持 Rise of Cosmic Industry BETA ?我订阅这个MOD,但它的开局设置和法令设置仍然异常显示。( "realdev_menu.2.name" & "realdev_menu.1.name")
Squatch 2024年4月10日 13時24分 
Sorry if this is something that has been addressed already, or if you don't take requests like this, but there is an EXTREMELY annoying bug in the Astral Rifts dlc (I know) that makes it so when you conquer an empire that was already exploring a rift, you cannot continue exploring it, locking you out of it forever, which is obviously stupid. Is there a known fix for this with vanilla commands, and if not, is this something you could fix?
cigarette bucket 2024年4月6日 4時57分 
After subscribing to the Universal Modifier Patch version 3.11.* for the space colonization and conquer game "Stellaris", my bank account has tripled in contents, I now have a supermodel wife with big honkers, and my wiener has grown by 4 inches. Thanks, Stellaris modding community!
Fahrenheit-Os 2024年2月27日 4時11分 
I didn't know that UI overhaul could do that, thanks to you both
Kashy 2024年2月27日 4時10分 
as always new upgrade new luck, patience is everything, in a few days Stellaris will be running again. :-)
Kashy 2024年2月27日 4時06分 
I have, Stellaris no longer runs with UI
Kashy 2024年2月27日 4時02分 
UI Overhaul Dynamic is the problem, without (UI) Stellaris has no problem.
jasonpepe  [作成者] 2024年2月27日 3時45分 
@Kinky Sloth
Disable any UI mod first.
Fahrenheit-Os 2024年2月27日 2時57分 
Have this crash since this morning :

containerwindow.h:88]: interface/game_setup/setup.gui: Could not find containerWindowType "tech_cost_difficulty_scale" in window "gamesetup_contents".
Dash 2023年12月31日 17時35分 
Why do we need this? With the Merged Ruler Menus and stuff?
MasterBot 2023年12月24日 7時26分 
Compatibility for V_Traits pls
Deon ☣ 2023年11月29日 10時16分 
A vanilla issue that was fixed today.
lyra_tcm 2023年11月25日 15時10分 
Thats a vanilla issue