Stellaris

Stellaris

!!Universal Modifier Patch (4.0.*)
463 opmerkingen
Endsieg 28 mei om 5:09 
outdated
Toast 27 mei om 22:48 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 27 mei om 8:46 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 23 mei om 2:59 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.
AZNo.∞ Space 17 mei om 5:50 
恩情!!!
ZENOX_OMEGA 13 mei om 18:43 
thank you so much
fr i mean it. i do look forward to 4.0, but when all the mods are up to date and most bugs are worked out. im thankful to not be forced to scour for older versions
Smokehouse03 8 mei om 17:12 
nvm im stupid
Smokehouse03 8 mei om 17:11 
any chance of a 3.14 version?
Captain Ballin 6 mei om 3:37 
Level 1 Noobs: "GIMME CONTENT FOR FREE NAAAAAOOOO!!!!!"

Level 100 Boss: "take your time king, shlits complicated"
jasonpepe  [auteur] 5 mei om 20:31 
@Martok @ZENOX_OMEGA
You can subscribe the legacy version in the mod collection.
jasonpepe  [auteur] 5 mei om 20:12 
@Martok @ZENOX_OMEGA
Sadly no. 4.0 is basically a remake of how the pop works, as well as their jobs.
Try play 3.14 with the mod disabled, some modifiers might not work, but others are working as they should be.
ZENOX_OMEGA 5 mei om 19:24 
i gotta know about compatibility too
Martok 5 mei om 14:34 
Is this backwards-compatible with v3.14?
14sourh8 10 jan om 16:04 
Hello this mod is missing a descriptor file and i have spent more then an hour trying to fix it, if anyone could help i would appreciate it
pablo gonzalez 4 jan om 9:36 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 12 dec 2024 om 19:49 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 10 dec 2024 om 19:28 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 9 dec 2024 om 5:48 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 3 dec 2024 om 21:57 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 23 nov 2024 om 3:39 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 20 nov 2024 om 16:59 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 15 nov 2024 om 17:33 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 15 nov 2024 om 3:04 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 7 nov 2024 om 5:31 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"
AL|EN 14 sep 2024 om 5:35 
@jasonpepe For the next mod update, please add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
KäptnChaos 26 jun 2024 om 1:37 
There is a bug: u cant build the new nanotech-battleships with 3.12.5 patch..
rtrub1 23 jun 2024 om 15:34 
Good evening. Will there be a patching coming?
Zane87 12 jun 2024 om 6:17 
@TcT Goth98 I'm afraid you failed the "Stellaris 101: How to Read" test..........
Wrinkle 6 jun 2024 om 18:38 
@TcT Goth98 it's not really a mod, it's just suggesting that you read the documentation if you're brand new to downloading mods for the game. its been almost two weeks so hopefully that came to mind already, but i thought it was worth pointing out.
TcT Goth98 28 mei 2024 om 18:33 
Do we ACTUALLY NEED Stellaris 101: How to Read for this? Like really?!
alfharobby 19 mei 2024 om 16:51 
@Eddie_the_rawke it should be on the bottom
Below every mod with name that begin with ! but above mod with name that begin with !!!
Sonamiya,Zealot of the Minefield 19 mei 2024 om 4:25 
With Universal resource, Ariphoas, and the merger of rules, where would i place this?
(M3) Russel 18 mei 2024 om 9:33 
I'm praying for an update as well.
Alsos 8 mei 2024 om 2:30 
At the very bottom
Eddie_the_rawke 8 mei 2024 om 2:13 
where is this placed again in the load order?
Cardolam 7 mei 2024 om 16:51 
Hopefully soon will be updated to 3.12. Continue the great job!
Pipe Wrench 29 apr 2024 om 1:52 
I'm confused what this actually does?
焱淼 16 apr 2024 om 10:16 
是否支持 Rise of Cosmic Industry BETA ?我订阅这个MOD,但它的开局设置和法令设置仍然异常显示。( "realdev_menu.2.name" & "realdev_menu.1.name")
Squatch 10 apr 2024 om 13:24 
Sorry if this is something that has been addressed already, or if you don't take requests like this, but there is an EXTREMELY annoying bug in the Astral Rifts dlc (I know) that makes it so when you conquer an empire that was already exploring a rift, you cannot continue exploring it, locking you out of it forever, which is obviously stupid. Is there a known fix for this with vanilla commands, and if not, is this something you could fix?
cigarette bucket 6 apr 2024 om 4:57 
After subscribing to the Universal Modifier Patch version 3.11.* for the space colonization and conquer game "Stellaris", my bank account has tripled in contents, I now have a supermodel wife with big honkers, and my wiener has grown by 4 inches. Thanks, Stellaris modding community!
Fahrenheit-Os 27 feb 2024 om 4:11 
I didn't know that UI overhaul could do that, thanks to you both
Kashy 27 feb 2024 om 4:10 
as always new upgrade new luck, patience is everything, in a few days Stellaris will be running again. :-)
Kashy 27 feb 2024 om 4:06 
I have, Stellaris no longer runs with UI
Kashy 27 feb 2024 om 4:02 
UI Overhaul Dynamic is the problem, without (UI) Stellaris has no problem.
jasonpepe  [auteur] 27 feb 2024 om 3:45 
@Kinky Sloth
Disable any UI mod first.
Fahrenheit-Os 27 feb 2024 om 2:57 
Have this crash since this morning :

containerwindow.h:88]: interface/game_setup/setup.gui: Could not find containerWindowType "tech_cost_difficulty_scale" in window "gamesetup_contents".
Dash 31 dec 2023 om 17:35 
Why do we need this? With the Merged Ruler Menus and stuff?
MasterBot 24 dec 2023 om 7:26 
Compatibility for V_Traits pls
Deon ☣ 29 nov 2023 om 10:16 
A vanilla issue that was fixed today.
lyra_tcm 25 nov 2023 om 15:10 
Thats a vanilla issue