Stellaris

Stellaris

!Glavius's Ultimate AI - Real Space: New Frontiers Patch
40 Comments
NoShotz  [author] 24 Aug, 2020 @ 8:13pm 
No clue, but it isn't up to date if it is.
Alfarr, the Lion 24 Aug, 2020 @ 4:15pm 
Is this patch still needed?
NoShotz  [author] 2 Jul, 2019 @ 8:41pm 
I remember seeing a disclaimer in one of the files around may 28th saying something about the new system, may want to ask about it on glavius's page.
Angelic Burrito 2 Jul, 2019 @ 7:59pm 
That would be way more compatible if it works like defines modding. I haven't heard of glavius doing that, though :/
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works :cozybethesda:
NoShotz  [author] 2 Jul, 2019 @ 7:23pm 
I just don't know how to apply the planet flag to planets that have specific modifiers, or just adding it in general.
NoShotz  [author] 2 Jul, 2019 @ 7:22pm 
The reason it would be more compatible is that you wouldn't have to touch any of glavius's files, and it shouldn't need updates unless more modifiers are added to new frontiers.
NoShotz  [author] 2 Jul, 2019 @ 7:21pm 
Here's what i'm talking about

districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}

You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
Angelic Burrito 2 Jul, 2019 @ 7:12pm 
Edit: That's what *he* did with the vanilla modifiers.
And sorry for making the messages appear out of order oops
NoShotz  [author] 2 Jul, 2019 @ 7:11pm 
That may be what I did then, but glavius changed how you are suposed to do it.
Angelic Burrito 2 Jul, 2019 @ 7:09pm 
I think you just copy the same "has_modifier = ..." to the new locations, wouldn't you?
That's what you did with the vanilla modifiers
NoShotz  [author] 2 Jul, 2019 @ 7:09pm 
nah, glavius made a easy way to add modifiers to the list, I just don't know how.
Angelic Burrito 2 Jul, 2019 @ 7:07pm 
I've updated this patch so that it works with the current version of Ultimate AI: https://drive.google.com/open?id=1S6-CIeqUByhW-U3DnzUCvADJCV3ahO5G
However , it's still not updated to the current version of New Frontiers. But at least it'll work again with the old modifiers.
NoShotz  [author] 2 Jul, 2019 @ 7:07pm 
I understand what I have to do, I just don't know how to do it. Glavius added flags for good energy ect, and you would just have to apply those to the planet types that are good for that, but idk how to do that.
Angelic Burrito 2 Jul, 2019 @ 7:04pm 
@NoShotz I believe I found where Glavius moved his checks for these good resource triggers. In "00_scripted_triggers_buildings_ai.txt" and about 1/4 the way down the file there are entries called "districts_good_energy", etc.
I couldn't find anything for research modifiers so I believe he removed them.
NoShotz  [author] 13 Jun, 2019 @ 7:07am 
The way glavius is doing the stuff with modifiers changed, and i'm not 100% sure how to set it up the new way, so it will take time to update.
shuulleech 13 Jun, 2019 @ 3:15am 
Can you please update the mod? thaks!
Pronautica 9 Jun, 2019 @ 6:04pm 
will we be getting an update?
CrazyZombie 5 Jun, 2019 @ 6:02pm 
Yup, definitely needs an update.
Cyber Warlord 23 May, 2019 @ 1:28pm 
Needs a update.
Greyscale 8 May, 2019 @ 4:08am 
It likely half works, new frontier planets are missing.
tmonahan23 21 Apr, 2019 @ 2:22pm 
I think this mod needs to be updated since Frontier has added new sub planets etc
pinkguy 4 Apr, 2019 @ 11:39am 
I doubt it. It most certainly needs a patch.
Lord_Devi 3 Apr, 2019 @ 2:17pm 
Has anyone confirmed if this still works fine?
CrazyZombie 28 Mar, 2019 @ 5:54am 
@NoShotz will it work with all the updates since 11.02?
Black Heaven 20 Mar, 2019 @ 12:58pm 
is it okay for 2.2.6?
jweller12 18 Mar, 2019 @ 9:22pm 
2.2.6?
Erhes 15 Mar, 2019 @ 5:07am 
update pls <3
FuZz 11 Mar, 2019 @ 7:31pm 
Can't wait for this to be updated, and thanks for making this patch in the first place :)
禁地 9 Mar, 2019 @ 1:10am 
is it okay for 2.2.5 version?
Black Heaven 11 Feb, 2019 @ 2:11pm 
= )
Black Heaven 11 Feb, 2019 @ 9:04am 
= (
Triple M 8 Feb, 2019 @ 3:42pm 
ok, thanks
NoShotz  [author] 8 Feb, 2019 @ 3:38pm 
I'll try to update this mod this weekend, though there shouldn't be many issues currently.
Triple M 8 Feb, 2019 @ 3:02pm 
will this work in 2.2.4
Black Heaven 7 Feb, 2019 @ 11:33pm 
is it okay for 2.2.4 version?
jowe01 1 Jan, 2019 @ 2:28pm 
Thank you!
NoShotz  [author] 1 Jan, 2019 @ 12:10pm 
It should,i'm pretty sure those two files between the two versions are the same.
jowe01 1 Jan, 2019 @ 5:37am 
Great.
Does this mod also work with the „test“ version of Glavius mod ? (that is the one which builds on the rolling beta)
NoShotz  [author] 29 Dec, 2018 @ 5:03pm 
It should work out of the box once the real space max compatibility version is out, as this only changes glavius files to add the new frontier modifiers to the list of good mineral, energy, food and research modifiers.
Kepos 29 Dec, 2018 @ 4:31pm 
Cool, thx! As soon Compatibility Version is ready, I'll test it. :KSmiley: