Stellaris
!Glavius's Ultimate AI - Real Space: New Frontiers Patch
40 件のコメント
NoShotz  [作成者] 2020年8月24日 20時13分 
No clue, but it isn't up to date if it is.
Alfarr, the Lion 2020年8月24日 16時15分 
Is this patch still needed?
NoShotz  [作成者] 2019年7月2日 20時41分 
I remember seeing a disclaimer in one of the files around may 28th saying something about the new system, may want to ask about it on glavius's page.
Angelic Burrito 2019年7月2日 19時59分 
That would be way more compatible if it works like defines modding. I haven't heard of glavius doing that, though :/
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works :cozybethesda:
NoShotz  [作成者] 2019年7月2日 19時23分 
I just don't know how to apply the planet flag to planets that have specific modifiers, or just adding it in general.
NoShotz  [作成者] 2019年7月2日 19時22分 
The reason it would be more compatible is that you wouldn't have to touch any of glavius's files, and it shouldn't need updates unless more modifiers are added to new frontiers.
NoShotz  [作成者] 2019年7月2日 19時21分 
Here's what i'm talking about

districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}

You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
Angelic Burrito 2019年7月2日 19時12分 
Edit: That's what *he* did with the vanilla modifiers.
And sorry for making the messages appear out of order oops
NoShotz  [作成者] 2019年7月2日 19時11分 
That may be what I did then, but glavius changed how you are suposed to do it.
Angelic Burrito 2019年7月2日 19時09分 
I think you just copy the same "has_modifier = ..." to the new locations, wouldn't you?
That's what you did with the vanilla modifiers
NoShotz  [作成者] 2019年7月2日 19時09分 
nah, glavius made a easy way to add modifiers to the list, I just don't know how.
Angelic Burrito 2019年7月2日 19時07分 
I've updated this patch so that it works with the current version of Ultimate AI: https://drive.google.com/open?id=1S6-CIeqUByhW-U3DnzUCvADJCV3ahO5G
However , it's still not updated to the current version of New Frontiers. But at least it'll work again with the old modifiers.
NoShotz  [作成者] 2019年7月2日 19時07分 
I understand what I have to do, I just don't know how to do it. Glavius added flags for good energy ect, and you would just have to apply those to the planet types that are good for that, but idk how to do that.
Angelic Burrito 2019年7月2日 19時04分 
@NoShotz I believe I found where Glavius moved his checks for these good resource triggers. In "00_scripted_triggers_buildings_ai.txt" and about 1/4 the way down the file there are entries called "districts_good_energy", etc.
I couldn't find anything for research modifiers so I believe he removed them.
NoShotz  [作成者] 2019年6月13日 7時07分 
The way glavius is doing the stuff with modifiers changed, and i'm not 100% sure how to set it up the new way, so it will take time to update.
shuulleech 2019年6月13日 3時15分 
Can you please update the mod? thaks!
Pronautica 2019年6月9日 18時04分 
will we be getting an update?
CrazyZombie 2019年6月5日 18時02分 
Yup, definitely needs an update.
Cyber Warlord 2019年5月23日 13時28分 
Needs a update.
Greyscale 2019年5月8日 4時08分 
It likely half works, new frontier planets are missing.
tmonahan23 2019年4月21日 14時22分 
I think this mod needs to be updated since Frontier has added new sub planets etc
pinkguy 2019年4月4日 11時39分 
I doubt it. It most certainly needs a patch.
Lord_Devi 2019年4月3日 14時17分 
Has anyone confirmed if this still works fine?
CrazyZombie 2019年3月28日 5時54分 
@NoShotz will it work with all the updates since 11.02?
Black Heaven 2019年3月20日 12時58分 
is it okay for 2.2.6?
jweller12 2019年3月18日 21時22分 
2.2.6?
Erhes 2019年3月15日 5時07分 
update pls <3
FuZz 2019年3月11日 19時31分 
Can't wait for this to be updated, and thanks for making this patch in the first place :)
禁地 2019年3月9日 1時10分 
is it okay for 2.2.5 version?
Black Heaven 2019年2月11日 14時11分 
= )
Black Heaven 2019年2月11日 9時04分 
= (
Triple M 2019年2月8日 15時42分 
ok, thanks
NoShotz  [作成者] 2019年2月8日 15時38分 
I'll try to update this mod this weekend, though there shouldn't be many issues currently.
Triple M 2019年2月8日 15時02分 
will this work in 2.2.4
Black Heaven 2019年2月7日 23時33分 
is it okay for 2.2.4 version?
jowe01 2019年1月1日 14時28分 
Thank you!
NoShotz  [作成者] 2019年1月1日 12時10分 
It should,i'm pretty sure those two files between the two versions are the same.
jowe01 2019年1月1日 5時37分 
Great.
Does this mod also work with the „test“ version of Glavius mod ? (that is the one which builds on the rolling beta)
NoShotz  [作成者] 2018年12月29日 17時03分 
It should work out of the box once the real space max compatibility version is out, as this only changes glavius files to add the new frontier modifiers to the list of good mineral, energy, food and research modifiers.
Kepos 2018年12月29日 16時31分 
Cool, thx! As soon Compatibility Version is ready, I'll test it. :KSmiley: