Stellaris
!Glavius's Ultimate AI - Real Space: New Frontiers Patch
Komentarzy: 40
NoShotz  [autor] 24 sierpnia 2020 o 20:13 
No clue, but it isn't up to date if it is.
Alfarr, the Lion 24 sierpnia 2020 o 16:15 
Is this patch still needed?
NoShotz  [autor] 2 lipca 2019 o 20:41 
I remember seeing a disclaimer in one of the files around may 28th saying something about the new system, may want to ask about it on glavius's page.
Angelic Burrito 2 lipca 2019 o 19:59 
That would be way more compatible if it works like defines modding. I haven't heard of glavius doing that, though :/
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works :cozybethesda:
NoShotz  [autor] 2 lipca 2019 o 19:23 
I just don't know how to apply the planet flag to planets that have specific modifiers, or just adding it in general.
NoShotz  [autor] 2 lipca 2019 o 19:22 
The reason it would be more compatible is that you wouldn't have to touch any of glavius's files, and it shouldn't need updates unless more modifiers are added to new frontiers.
NoShotz  [autor] 2 lipca 2019 o 19:21 
Here's what i'm talking about

districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}

You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
Angelic Burrito 2 lipca 2019 o 19:12 
Edit: That's what *he* did with the vanilla modifiers.
And sorry for making the messages appear out of order oops
NoShotz  [autor] 2 lipca 2019 o 19:11 
That may be what I did then, but glavius changed how you are suposed to do it.
Angelic Burrito 2 lipca 2019 o 19:09 
I think you just copy the same "has_modifier = ..." to the new locations, wouldn't you?
That's what you did with the vanilla modifiers
NoShotz  [autor] 2 lipca 2019 o 19:09 
nah, glavius made a easy way to add modifiers to the list, I just don't know how.
Angelic Burrito 2 lipca 2019 o 19:07 
I've updated this patch so that it works with the current version of Ultimate AI: https://drive.google.com/open?id=1S6-CIeqUByhW-U3DnzUCvADJCV3ahO5G
However , it's still not updated to the current version of New Frontiers. But at least it'll work again with the old modifiers.
NoShotz  [autor] 2 lipca 2019 o 19:07 
I understand what I have to do, I just don't know how to do it. Glavius added flags for good energy ect, and you would just have to apply those to the planet types that are good for that, but idk how to do that.
Angelic Burrito 2 lipca 2019 o 19:04 
@NoShotz I believe I found where Glavius moved his checks for these good resource triggers. In "00_scripted_triggers_buildings_ai.txt" and about 1/4 the way down the file there are entries called "districts_good_energy", etc.
I couldn't find anything for research modifiers so I believe he removed them.
NoShotz  [autor] 13 czerwca 2019 o 7:07 
The way glavius is doing the stuff with modifiers changed, and i'm not 100% sure how to set it up the new way, so it will take time to update.
shuulleech 13 czerwca 2019 o 3:15 
Can you please update the mod? thaks!
Pronautica 9 czerwca 2019 o 18:04 
will we be getting an update?
CrazyZombie 5 czerwca 2019 o 18:02 
Yup, definitely needs an update.
Cyber Warlord 23 maja 2019 o 13:28 
Needs a update.
Greyscale 8 maja 2019 o 4:08 
It likely half works, new frontier planets are missing.
tmonahan23 21 kwietnia 2019 o 14:22 
I think this mod needs to be updated since Frontier has added new sub planets etc
pinkguy 4 kwietnia 2019 o 11:39 
I doubt it. It most certainly needs a patch.
Lord_Devi 3 kwietnia 2019 o 14:17 
Has anyone confirmed if this still works fine?
CrazyZombie 28 marca 2019 o 5:54 
@NoShotz will it work with all the updates since 11.02?
Black Heaven 20 marca 2019 o 12:58 
is it okay for 2.2.6?
jweller12 18 marca 2019 o 21:22 
2.2.6?
Erhes 15 marca 2019 o 5:07 
update pls <3
FuZz 11 marca 2019 o 19:31 
Can't wait for this to be updated, and thanks for making this patch in the first place :)
禁地 9 marca 2019 o 1:10 
is it okay for 2.2.5 version?
Black Heaven 11 lutego 2019 o 14:11 
= )
Black Heaven 11 lutego 2019 o 9:04 
= (
Triple M 8 lutego 2019 o 15:42 
ok, thanks
NoShotz  [autor] 8 lutego 2019 o 15:38 
I'll try to update this mod this weekend, though there shouldn't be many issues currently.
Triple M 8 lutego 2019 o 15:02 
will this work in 2.2.4
Black Heaven 7 lutego 2019 o 23:33 
is it okay for 2.2.4 version?
jowe01 1 stycznia 2019 o 14:28 
Thank you!
NoShotz  [autor] 1 stycznia 2019 o 12:10 
It should,i'm pretty sure those two files between the two versions are the same.
jowe01 1 stycznia 2019 o 5:37 
Great.
Does this mod also work with the „test“ version of Glavius mod ? (that is the one which builds on the rolling beta)
NoShotz  [autor] 29 grudnia 2018 o 17:03 
It should work out of the box once the real space max compatibility version is out, as this only changes glavius files to add the new frontier modifiers to the list of good mineral, energy, food and research modifiers.
Kepos 29 grudnia 2018 o 16:31 
Cool, thx! As soon Compatibility Version is ready, I'll test it. :KSmiley: