Stellaris

Stellaris

!Glavius's Ultimate AI - Real Space: New Frontiers Patch
40 則留言
NoShotz  [作者] 2020 年 8 月 24 日 下午 8:13 
No clue, but it isn't up to date if it is.
Alfarr, the Lion 2020 年 8 月 24 日 下午 4:15 
Is this patch still needed?
NoShotz  [作者] 2019 年 7 月 2 日 下午 8:41 
I remember seeing a disclaimer in one of the files around may 28th saying something about the new system, may want to ask about it on glavius's page.
Angelic Burrito 2019 年 7 月 2 日 下午 7:59 
That would be way more compatible if it works like defines modding. I haven't heard of glavius doing that, though :/
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works :cozybethesda:
NoShotz  [作者] 2019 年 7 月 2 日 下午 7:23 
I just don't know how to apply the planet flag to planets that have specific modifiers, or just adding it in general.
NoShotz  [作者] 2019 年 7 月 2 日 下午 7:22 
The reason it would be more compatible is that you wouldn't have to touch any of glavius's files, and it shouldn't need updates unless more modifiers are added to new frontiers.
NoShotz  [作者] 2019 年 7 月 2 日 下午 7:21 
Here's what i'm talking about

districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}

You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
Angelic Burrito 2019 年 7 月 2 日 下午 7:12 
Edit: That's what *he* did with the vanilla modifiers.
And sorry for making the messages appear out of order oops
NoShotz  [作者] 2019 年 7 月 2 日 下午 7:11 
That may be what I did then, but glavius changed how you are suposed to do it.
Angelic Burrito 2019 年 7 月 2 日 下午 7:09 
I think you just copy the same "has_modifier = ..." to the new locations, wouldn't you?
That's what you did with the vanilla modifiers
NoShotz  [作者] 2019 年 7 月 2 日 下午 7:09 
nah, glavius made a easy way to add modifiers to the list, I just don't know how.
Angelic Burrito 2019 年 7 月 2 日 下午 7:07 
I've updated this patch so that it works with the current version of Ultimate AI: https://drive.google.com/open?id=1S6-CIeqUByhW-U3DnzUCvADJCV3ahO5G
However , it's still not updated to the current version of New Frontiers. But at least it'll work again with the old modifiers.
NoShotz  [作者] 2019 年 7 月 2 日 下午 7:07 
I understand what I have to do, I just don't know how to do it. Glavius added flags for good energy ect, and you would just have to apply those to the planet types that are good for that, but idk how to do that.
Angelic Burrito 2019 年 7 月 2 日 下午 7:04 
@NoShotz I believe I found where Glavius moved his checks for these good resource triggers. In "00_scripted_triggers_buildings_ai.txt" and about 1/4 the way down the file there are entries called "districts_good_energy", etc.
I couldn't find anything for research modifiers so I believe he removed them.
NoShotz  [作者] 2019 年 6 月 13 日 上午 7:07 
The way glavius is doing the stuff with modifiers changed, and i'm not 100% sure how to set it up the new way, so it will take time to update.
shuulleech 2019 年 6 月 13 日 上午 3:15 
Can you please update the mod? thaks!
Pronautica 2019 年 6 月 9 日 下午 6:04 
will we be getting an update?
CrazyZombie 2019 年 6 月 5 日 下午 6:02 
Yup, definitely needs an update.
Cyber Warlord 2019 年 5 月 23 日 下午 1:28 
Needs a update.
Greyscale 2019 年 5 月 8 日 上午 4:08 
It likely half works, new frontier planets are missing.
tmonahan23 2019 年 4 月 21 日 下午 2:22 
I think this mod needs to be updated since Frontier has added new sub planets etc
pinkguy 2019 年 4 月 4 日 上午 11:39 
I doubt it. It most certainly needs a patch.
Lord_Devi 2019 年 4 月 3 日 下午 2:17 
Has anyone confirmed if this still works fine?
CrazyZombie 2019 年 3 月 28 日 上午 5:54 
@NoShotz will it work with all the updates since 11.02?
Black Heaven 2019 年 3 月 20 日 下午 12:58 
is it okay for 2.2.6?
jweller12 2019 年 3 月 18 日 下午 9:22 
2.2.6?
Erhes 2019 年 3 月 15 日 上午 5:07 
update pls <3
FuZz 2019 年 3 月 11 日 下午 7:31 
Can't wait for this to be updated, and thanks for making this patch in the first place :)
禁地 2019 年 3 月 9 日 上午 1:10 
is it okay for 2.2.5 version?
Black Heaven 2019 年 2 月 11 日 下午 2:11 
= )
Black Heaven 2019 年 2 月 11 日 上午 9:04 
= (
Triple M 2019 年 2 月 8 日 下午 3:42 
ok, thanks
NoShotz  [作者] 2019 年 2 月 8 日 下午 3:38 
I'll try to update this mod this weekend, though there shouldn't be many issues currently.
Triple M 2019 年 2 月 8 日 下午 3:02 
will this work in 2.2.4
Black Heaven 2019 年 2 月 7 日 下午 11:33 
is it okay for 2.2.4 version?
jowe01 2019 年 1 月 1 日 下午 2:28 
Thank you!
NoShotz  [作者] 2019 年 1 月 1 日 下午 12:10 
It should,i'm pretty sure those two files between the two versions are the same.
jowe01 2019 年 1 月 1 日 上午 5:37 
Great.
Does this mod also work with the „test“ version of Glavius mod ? (that is the one which builds on the rolling beta)
NoShotz  [作者] 2018 年 12 月 29 日 下午 5:03 
It should work out of the box once the real space max compatibility version is out, as this only changes glavius files to add the new frontier modifiers to the list of good mineral, energy, food and research modifiers.
Kepos 2018 年 12 月 29 日 下午 4:31 
Cool, thx! As soon Compatibility Version is ready, I'll test it. :KSmiley: